Gear Up: The Next Quantum Incursions Championship Hits BETA on November 20th!
Mark your calendars! A brand-new Quantum Incursions Championship is officially launching on the BETA server this November 20th. As the dev team puts the finishing touches on the Middle Ages Quantum Settlement, game mechanics have been fine-tuned, progression paths polished, and the prize pool stacked with high-impact assets for top competitors.
Fresh Upgrades & Brand-New Rewards Two iconic structures are receiving the ultimate Quantum makeover. Conquer the upcoming Championship to secure the blueprints for these revamped powerhouses:
-
The Neo Ziggurat: An ancient marvel reimagined with modern statistical boosts to supercharge your city’s production and military capabilities.
-
The Neo Tree of Love: A sleek, upgraded variant of a fan-favorite classic, engineered to deliver critical strategic advantages to your empire.
What to Expect in This Championship
-
Refined Settlement Mechanics: Enjoy smoother gameplay and rebalanced costs across the Middle Ages theme, built directly from community feedback.
-
Exclusive Competitive Edge: Test fresh guild strategies on BETA before the global rollout and get a head start on optimal setups.
-
High-Tier Progression: Earn complete building kits, rare fragments, and powerful temporal buffs as you push through the ranks.
Neo Ziggurat
| Neo Ziggurat – Lv. 1 | Neo Ziggurat – Lv. 2 |
![]() |
![]() |
| When motivated: |
When motivated: |
Neo Tree of Love
| Neo Tree of Love – Lv. 1 | Neo Tree of Love – Lv. 2 |
![]() |
![]() |
| When motivated: |
When motivated: |
If you’re still working on upgrading earlier Championship buildings, do not fret. As always, we’ve made them available in the new QI 2026 Middle Ages Epic Selection Kit. This Kit contains:
- Level 1 Neo Clocktower and Neo Menagerie buildings
- Upgrade Kits for Neo Clocktower and Neo Menagerie
Consequently, we have removed the old Selection Kit and Fragments of Neo Clocktower and Neo Menagerie from the reward pools. However all of these buildings are available on the QI Store, at a discounted rate to account for their older age.
Balancing Changes
To preface this section, we’d like to share our reasoning behind the changes.
As you may know from our previous announcements about testing and updates, we rely on both feedback and data in our decision-making, with data providing a fuller picture since it encompasses all players. While we wish we could access such gameplay data following the Beta testing phrase, unfortunately, the population of active players on the server doesn’t allow for that. In such cases, we use the Live phase as well to gather enough data and feedback to inform the next feature changes.
Based on information and feedback from Beta and first Live Championship, we we’ve developed a series of measures aimed to adjust the pacing of the Settlement, the speed of obtaining expansions, and certain rewards distribution. One of our primary wishes with these changes is to ensure the intended pacing of developing the Quantum Settlement and facilitate the use of more available buildings, rather than focus on only one aspect of the Settlement. In addition, the newly acquired data has allowed us to tweak the balancing of Lunar Coins to better correspond to the overall pace and economy of the entire game.
Please continue reading for the full list of changes and more details on our reasoning.
Changes to Buildings
Cultural
Both from your feedback and our analysis, we saw that some Cultural buildings received more love than others (specifically Gallows and Pillory) which could limit the Settlement development to only a small selection of buildings. With this change, we aim to make other buildings more relevant and useful, which is aided also by adding the Quantum Actions capacity to them.
|
Age
|
Name
|
Size
|
Tier
|
Old Production Values
|
New Production Values
|
|||
|---|---|---|---|---|---|---|---|---|
|
Euphoria
|
Quantum Actions per Recharge Cycle
|
Euphoria
|
Quantum Actions per Recharge Cycle
|
Quantum Actions Capacity
|
||||
| Early Middle Age | Marketplace | 3×3 | T1 | 125 | 50 | 125 | 50 | 0 |
| Gallows | 2×2 | T2 | 250 | 100 | 250 | 60 | 0 | |
| Pillory | 2×2 | T3 | 750 | 200 | 750 | 120 | 0 | |
| High Middle Age | Church | 3×3 | T1 | 160 | 60 | 160 | 50 | 500 |
| Printer | 3×3 | T2 | 375 | 150 | 375 | 130 | 500 | |
| Doctor | 3×3 | T3 | 1,125 | 300 | 1,125 | 260 | 1000 | |
| Late Middle Age | Palace | 4×4 | T1 | 225 | 90 | 225 | 90 | 1250 |
| Library | 4×4 | T2 | 500 | 200 | 500 | 200 | 2500 | |
| Cartographer | 3×2 | T3 | 900 | 240 | 900 | 180 | 750 | |
Goods
We’ve also adjusted the cost of Goods buildings to correspond to High Middle Ages Military buildings. As Goods provide expansions, this change is also aimed at stabilizing the pace of Settlement development and matching it to the intended speed.
New Values
| Quantum Coins | Quantum Supplies | Quantum Settlement Population | Chrono Alloy |
|---|---|---|---|
| 45,000 | 22,500 | -100 | 200 |
Old Values
| Quantum Coins | Quantum Supplies | Quantum Settlement Population | Chrono Alloy |
|---|---|---|---|
| 25.000 | 7500 | -100 | 0 |
Changes to Lunar Coin Rewards
We’ve reduced the number of Lunar Coins given out as node rewards by 10-20%. While we understand the decrease in rewards can be unpleasant, we’d like to highlight that with this change we aim to stabilize the pace of acquiring QI rewards, thus ensuring they can stay relevant for longer.
For your convenience, we’ve summarized the changes for all type nodes in all difficulties in the table below:
| Difficulty | Node Tier | Node Name | Old Lunar Coin Drops | New Lunar Coin Drops |
|---|---|---|---|---|
| 1 | 1 | Normal | 240 | 210 |
| 1 | 2 | Advanced | 360 | 320 |
| 1 | 3 | Boss | 480 | 430 |
| 1 | 4 | Farm | 240 | 210 |
| 2 | 1 | Normal | 360 | 320 |
| 2 | 2 | Advanced | 480 | 430 |
| 2 | 3 | Boss | 600 | 540 |
| 2 | 4 | Farm | 360 | 320 |
| 3 | 1 | Normal | 480 | 430 |
| 3 | 2 | Advanced | 600 | 540 |
| 3 | 3 | Boss | 720 | 640 |
| 3 | 4 | Farm | 480 | 430 |
| 4 | 1 | Normal | 600 | 540 |
| 4 | 2 | Advanced | 720 | 640 |
| 4 | 3 | Boss | 840 | 750 |
| 4 | 4 | Farm | 600 | 540 |
| 5 | 1 | Normal | 720 | 640 |
| 5 | 2 | Advanced | 840 | 750 |
| 5 | 3 | Boss | 960 | 860 |
| 5 | 4 | Farm | 720 | 640 |
| 6 | 1 | Normal | 840 | 710 |
| 6 | 2 | Advanced | 960 | 810 |
| 6 | 3 | Boss | 1080 | 910 |
| 6 | 4 | Farm | 840 | 710 |
| 7 | 1 | Normal | 960 | 810 |
| 7 | 2 | Advanced | 1080 | 910 |
| 7 | 3 | Boss | 1200 | 1020 |
| 7 | 4 | Farm | 960 | 810 |
| 8 | 1 | Normal | 1080 | 910 |
| 8 | 2 | Advanced | 1200 | 1020 |
| 8 | 3 | Boss | 1320 | 1120 |
| 8 | 4 | Farm | 1080 | 910 |
| 9 | 1 | Normal | 1200 | 960 |
| 9 | 2 | Advanced | 1320 | 1050 |
| 9 | 3 | Boss | 1440 | 1150 |
| 9 | 4 | Farm | 1200 | 960 |
| 10 | 1 | Normal | 1320 | 1050 |
| 10 | 2 | Advanced | 1440 | 1150 |
| 10 | 3 | Boss | 1560 | 1240 |
| 10 | 4 | Farm | 1320 | 1050 |
| 11 | 1 | Normal | 1320 | 1050 |
| 11 | 2 | Advanced | 1440 | 1150 |
| 11 | 3 | Boss | 1560 | 1240 |
| 11 | 4 | Farm | 1320 | 1050 |
| 12 | 1 | Normal | 1320 | 1050 |
| 12 | 2 | Advanced | 1440 | 1150 |
| 12 | 3 | Boss | 1560 | 1240 |
| 12 | 4 | Farm | 1320 | 1050 |











