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Space Age Titan

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Space Age Titan (SAT) is the twenty-second era in Forge of Empires, succeeding Space Age Jupiter Moon. Released on Beta on June 7, 2023, and launched globally on live servers on July 10, 2023, this era tasks players with pioneering a futuristic human civilization on Saturn’s largest moon, Titan.

Gameplay features a dual-city structure split between the player’s primary metropolis on Earth and an off-world colony on Titan. Players gather a special resource—Crystallized Hydrocarbons—to advance through 30 new technologies, manage colony Life Support systems using a unique roadless building grid, and unlock powerful Saturn VI Great Buildings (Centaurus, Hydra, and Pegasus).

Campaign Map I

Provinces Rewards
Kytherion Exploration Site
Amaranthine 35 35 35 35  35
Erithia Exploration Site
Heliopola 10,000,000  10,000,000
Atherioessa Exploration Site
Telmoniese 35 35 35 35  35
Neaeria Exploration Site
Eurytrius 35 35 35 35  35
Axernys 10,000,000  10,000,000
Eutopikara 35 35 35 35  35
Thalyassia Space Age Titan Goods Deposit
Azurkerin 35 35 35 35  35
Halcyon PVP Tournament Access
Khronozz 35 35 35 35  35
Atlanthya 10,000,000  10,000,000
Merektris Space Age Titan Goods Deposit
Mysthoron 250

Campaign Map II

Provinces Rewards
Eldrithiada Exploration Site
Noktlara 10,000,000  10,000,000
Valoriath 35 35 35 35  35
Aionioshpak Exploration Site
Theassarion 35 35 35 35  35
Hyperathkion 35 35 35 35  35
Dionthee Exploration Site
Narxovaria 35 35 35 35  35
Erykydor 10,000,000  10,000,000
Alltyarash 250
Themiphaesto 1 Expansion
Lushminar 35 35 35 35  35
Mimascela 35 35 35 35  35
Themiacusto 35 35 35 35  35
Eurydromessa 10,000,000  10,000,000
Titaceladak Exploration Site
Naonieraka 35 35 35 35  35
Sorgalsten 10,000,000  10,000,000
Duskladun 35 35 35 35  35
Phlegetaro 250

Exploration Sites

Various provinces on the Space Age Titan map feature exploration sites that unlock once conquered. Players can launch explorations to these location types simultaneously by spending Titan Credits Titan Credits.

Once the exploration timer finishes, you must clear an encounter—either through combat or negotiation—to claim crystallized hydrocarbons Crystallized Hydrocarbons. You can restart a new run at the same site immediately after completing it. Since crystallized hydrocarbons Crystallized Hydrocarbons are essential for research and producing Titan goods, these sites serve as your primary renewable source for the resource.

Province Name Costs Titan Credits Exploration Time
Gain crystallized hydrocarbons Difficulty of Encounter
Kytherion 370 1:00:00 2~3 defeat a small armyOR solve an easy negotiation
Erithia 1,800 4:00:00 8~11 defeat a small armyOR solve an easy negotiation
Atherioessa 2,200 4:00:00 10~16 defeat a large armyOR solve a moderate negotiation
Neaeria 4,350 8:00:00 17~29 defeat a large armyOR solve a moderate negotiation
Eldrithiada 6,250 8:00:00 23~38 defeat a large armyOR solve a moderate negotiation
Aionioshpak 25,000 24:00:00 80~109 defeat a very large armyOR solve a moderate negotiation
Dionthee 27,100 24:00:00 86~135 defeat a very large armyOR solve a moderate negotiation
Titaceladak 31,200 24:00:00 95~180 defeat a very large armyOR solve a moderate negotiation

Requirements for Research

research costs titan

For more information, visit https://foebeta.com/featured/research-costs-unlocks/#era-077ec452d7b5b13077fc27d90126483a

Buildings on Earth

In Forge of Empires, reaching the Space Age Titan (SAT) shifts your strategic expansion between your off-world colony on Saturn’s largest moon and your primary metropolis on Earth. While the colony focuses on resource extraction, your main city on Earth hosts the heavy industrial infrastructure, military command centers, and grand monuments required to power an interplanetary empire.

Key Building Categories on Earth

  • Great Buildings: The architectural masterpieces of the Titan era—including the Pegasus, Centaurus, and Hydra. Constructed using Space Age Titan goods, these mega-structures provide vital military boosts, Forge Points, and strategic resources.

  • Goods Synthesizers: Specialized Earth-based factories that convert raw Titan Ore brought back from your off-world colony into refined Titan goods directly within your main city grid.

  • Military Buildings: Advanced barracks used to draft elite Space Age Titan combat forces (such as Hydro-Drones and Solar Cutters), keeping your main city equipped for Guild Battlegrounds and Guild Expeditions.

  • Residential & Production Complexes: High-density futuristic arcologies and automated supply hubs that generate the vast amounts of Coins and Supplies required to fund late-game research and colony operations.

  • Cultural Structures: High-tech urban facilities that generate massive amounts of Happiness, ensuring your Earth city maintains the 120% productivity bonus.

Residential Buildings

Ice Dwelling Frost Dwelling
Ice Dwelling Frost Dwelling
Properties
size 4×3
Street Required Two-lane street required
size 3×2
road Road required
population 8,840 population 7,570
money 25,890
Clock 04:00:00
money 30,350
Clock 08:00:00
Construction Cost and Building Time
money 620,340
supplies
1,167,180
Clock
 08:00:00
diamond750
Clock 00:00:20

Production Buildings

Engine Service Bar of Empires
Engine Service Bar of Empires
Properties
size 4×4
Street Required Two-lane street required
size 3×3
road Road required
supplies 15,640 in
Clock 01:00:00
supplies 12,130 in
Clock 01:00:00
Construction Cost and Building Time
population 2,310
money 
694,820
supplies 
449,820
Clock
11:40:00
population 650
diamond
750
Clock 00:00:20

Military Buildings

Permafrost Base Orbital Base Heavy Metal Barracks Enforcer Factory Military Base P.XI-V
Permafrost Base Orbital Base Heavy Metal Barracks Enforcer Factory Military Base P.XI V
Properties
Permafrost Drone Overclock Orbiter Icebreaker Molecular Enforcer Pressurizer
Fast Units Permafrost Drone Artillery Unit Overclock Orbiter Heavy Unit Icebreaker Light Units Molecular Enforcer Ranged Unit Pressurizer
size 5×5
Street Required Two-lane street
size 4×6
Street Required Two-lane street
size 7×4
Street Required Two-lane street
size 4×7
Street Required Two-lane street
size 6×4
Street Required Two-lane street
Construction Cost and Building Time
population 32,200
money 3,613,260
supplies 2,588,180
Clock 15:00:00
population 28,100
money 
3,187,940
supplies 
3,285,940
Clock 
15:00:00
population 24,100
money 
3,400,600
supplies 
 2,987,040
Clock 
15:00:00
population 26,100
money 
2,975,280
supplies 
3,185,980
Clock 
15:00:00
population 26,100
money 
3,187,940
supplies 
2,987,040
Clock 
15:00:00

Goods Buildings

Reaching the Space Age Titan era unlocks the ability to manufacture goods from prior eras—specifically Space Age Jupiter Moon resources and the rare Unknown DNA—directly within your main city. By constructing their respective Synthesizers, players can maintain a steady supply of these high-tier goods locally without relying on older space colonies, significantly streamlining city management and layout planning.

Advanced DNA Data Synthesizer Red Algae Synthesizer Bio Creatures Synthesizer Topological Records Synthesizer Enhanced Porifera Synthesizer Unknown DNA Synthesizer
Advanced DNA Data Synthesizer Red Algae Synthesizer Bio Creatures Synthesizer Topological Records Synthesizer Enhanced Porifera Synthesizer Unknown DNA Synthesizer
Properties
advanced dna dataAdvanced DNA Data red algaeRed Algae bio creaturesBio Creatures topological recordsTopological Records enhanced poriferaEnhanced Porifera unknown dnaUnknown DNA
size 3×3
Street Required Two-lane street
size 3×3
Street Required Two-lane street
size 3×3
Street Required Two-lane street
size 3×3
Street Required Two-lane street
size 3×3
Street Required Two-lane street
size 3×3
Street Required Two-lane street
Construction Cost and Building Time
population 6,500
money 833,000
supplies 1,568,000
Clock 15:00:00
population 6,500
money 833,000
supplies 1,568,000
Clock 15:00:00
population 6,500
money 833,000
supplies 1,568,000
Clock 15:00:00
population 6,500
money 833,000
supplies 1,568,000
Clock 15:00:00
population 6,500
money 833,000
supplies 1,568,000
Clock 15:00:00
population9,500
money 833,000
supplies 1,568,000
Clock 15:00:00

Cultural Buildings

Ice Skate Park Glacial Ice Cream Truck
Ice Skate Park Glacial Ice Cream Truck
Properties
size 5×5
Street Required Two-lane street required
size 5×3
road Road required
Happiness +31,910 Happiness +22,970
Construction Cost and Building Time
money 6,479,760
supplies 
9,251,200
Clock
 13:20:00
diamond750
Clock 00:00:20

Decorations

Pure Crystal
Pure Crystal size 2×2
Happiness +3,270
Construction Cost and Building Time
money 1,768,900
supplies 
1,479,800
Clock
 0:00:05

Roads

Titan Path Titan Street
Titan Path Titan Street
Properties
size 1×1 size 2×2
Happiness +340 Happiness +220
Construction Cost and Building Time
money 102,900
supplies 
142,100
Clock
 0:00:00
money 318,500
supplies 
588,000
Clock
 0:00:00

Great Buildings

Saturn VI Gate PEGASUS Saturn VI Gate CENTAURUS Saturn VI Gate HYDRA
Saturn VI Gate PEGASUS Saturn VI Gate CENTAURUS Saturn VI Gate HYDRA
Properties
size 4×4
road Road required
size 4×4
road Road required
size 4×4
road Road required
Forge Points Forge Point Production
att def boost defender Fierce resistance
all goods of previous age Previous Era Goods Production
att def boost attacker Military Boost
icon great building bonus guild goods Guild Goods
 Advanced Tactics
Construction Cost
compressed matter capsule 2000
isolated molecules 2000
experimental data 2000
liquid binder 2000
upcycled hydrocarbons 2000
Forge Points 180
compressed matter capsule 2500
isolated molecules 2500
experimental data 2500
liquid binder 2500
upcycled hydrocarbons 2500
Forge Points 230
compressed matter capsule 3000
isolated molecules 3000
experimental data 3000
liquid binder 3000
upcycled hydrocarbons 3000
Forge Points 290
More information More information More information

Buildings on Titan

In Space Age Titan, the space colony features essential structures designed to sustain an advanced economy and process the specialized resources required for technological research and the era’s Great Buildings.

Types of Buildings in the Titan Colony

  • Residential Buildings: Provide population for the colony and generate Colony Credits, the essential currency used to fund goods production.

  • Life Support Buildings: Maintain operational efficiency. Higher overall life support significantly reduces the cost of producing goods.

  • Goods Buildings: Produce the 5 key era goods (Crystallized Hydrocarbons, Concentrated Nanoparticles, Genesis Purification Systems, Synthesized DNA, and Dark Matter) by combining Credits with Titan Ore mined from the campaign map.

Gameplay Dynamics

Space on Titan’s surface is strictly limited and relies on specialized colony road connections. The core strategy revolves around optimizing the ratio between Life Support and Residential Buildings, ensuring production costs stay low while progressing through the technology tree.

Residential Buildings

Residential Buildings in the Titan Outpost produce Titan Credits Credits—the Space Colony currency required to progress through the Space Continent Map. Additionally, they supply colonists Colonists, which serve as the Space Colony’s equivalent of population Population.

Igloo Screened Domicile Heated Residence
Igloo Screened Domicile Heated Residence
Properties
size 3×3 size 4×4 size 3×4
colonists 130 colonists 289 colonists 441
Titan Credits 1,851 in
Clock 04:00:00
Titan Credits 20,381 in
Clock 08:00:00
Titan Credits 3,887 in
Clock 08:00:00
Construction Cost and Building Time
money 1,095,024
supplies 
1,314,029
Clock
 01:00:00
money 3,749,543
supplies 
4,499,452
Clock
 08:00:00
money 2,523,090
supplies 
3,027,405
Clock
 02:00:00

Goods Buildings

Producing goods in Titan requires two elements from the Continent Map: goods deposits awarded from provinces, and crystallized hydrocarbons Crystallized Hydrocarbons gained by fighting or negotiating for land.

Matter Compression Reactor Molecule Drill Experimental Test Site Purification Facility Chemical Cleaning Plant
Matter Compression Reactor Molecule Drill Experimental Test Site Purification Facility Chemical Cleaning Plant
Properties
compressed matter capsule Compressed Matter Capsule isolated molecules Isolated Molecules experimental data Experimental Data liquid binder Liquid Binder upcycled hydrocarbons Upcycled Hydrocarbons
size 6×4 size 4×6 size 4×5 size 5×4 size 6×3
Construction Cost and Building Time
colonists 937
money 9,540,000
supplies 11,448,000
Clock 02:00:00
colonists 937
money 9,540,000
supplies 11,448,000
Clock 02:00:00
colonists 1,124
money 9,540,000
supplies 11,448,000
Clock 02:00:00
colonists  1,124
money 9,540,000
supplies 11,448,000
Clock 02:00:00
colonists 1,249
money 9,540,000
supplies 11,448,000
Clock 02:00:00

Life Support Buildings

Life Support buildings provide the player with life support Life Support, the Space Colony equivalent of Happiness Happiness. Having a high amount of life support Life Support means that the player will receive a discount while producing goods on the Titan Outpost.

Heat Batteries Hot Chocolate Bar Spicy Titan Restaurant
Heat Batteries Hot Chocolate Bar Spicy Titan Restaurant
Properties
size 3×3 size 3×4 size 4×4
life support +322 life support +526 life support +907
Construction Cost and Building Time
money 262,713
supplies 
315,256
Clock
 02:00:00
money 378,464
supplies 
454,157
Clock
 04:00:00
money 562,432
supplies 
674,918
Clock
 08:00:00
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