Military Units

Stellar Age Discovery 6 units
FGX-103 ShadowFGX-103 ShadowFGX-104 HammerFGX-104 HammerFGX-105 AssassinFGX-105 AssassinFGX-101 SkyriderFGX-101 SkyriderFGX-102 AnvilFGX-102 AnvilFGX-100 ChampionFGX-100 Champion
Unit Stats
  • minEraStellar Age Discovery
  • unitClassLight Unit
  • baseDamage1780
  • baseArmor1910
  • range3
  • movementPoints30
  • Hit Points: 10
  • Initiative: 70
  • Healing Speed: 1440
  • Points: 3000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast12500
  • Terrains:
    • plain12500
    • rocks12500
Defense Bonus
  • Units:
    • fast12500
  • Terrains:
    • plain12500
    • rocks12500
Movement Costs
  • hills2
  • bushes2
  • rocks2
  • forest2
  • crater2
  • barbwire2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Plain
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rocks
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • frenzyFrenzy
    • Description: Deals %d% Damage To The Enemy Units Within %d Tile Range Of Unit On Top Of Damaging Targeted Unit.
    • Value: 100
Unit Stats
  • minEraStellar Age Discovery
  • unitClassArtillery Unit
  • baseDamage1910
  • baseArmor1720
  • range24
  • movementPoints10
  • Hit Points: 10
  • Initiative: 80
  • Healing Speed: 1440
  • Points: 3000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee7500
Defense Bonus
  • Units:
    • heavy_melee7500
Movement Costs
  • hills2
  • water3
  • rocks3
  • swamp3
  • forest2
  • trench3
  • crater3
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • mirvMirv
    • Description: Hits Targeted Unit And 1-3 Additional Units In Range.
    • Value: 2
    • rechargeRecharge
    • Description: Fires Every Other Turn Only.
    • Value: 1
Unit Stats
  • minEraStellar Age Discovery
  • unitClassRanged Unit
  • baseDamage1650
  • baseArmor1910
  • range10
  • movementPoints16
  • Hit Points: 10
  • Initiative: 60
  • Healing Speed: 1440
  • Points: 3000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee10000
  • Terrains:
    • hills10000
    • rocks10000
Defense Bonus
  • Units:
    • light_melee10000
  • Terrains:
    • hills10000
    • rocks10000
Movement Costs
  • water3
  • rocks3
  • swamp3
  • trench3
  • crater3
  • rubble2
Config Abilities
    • power_shotPower Shot
    • Description: Ignores Most Defensive Skills And Terrain.
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 4
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rocks
Unit Stats
  • minEraStellar Age Discovery
  • unitClassFast Unit
  • baseDamage1600
  • baseArmor2110
  • range4
  • movementPoints30
  • Hit Points: 10
  • Initiative: 80
  • Healing Speed: 1440
  • Points: 3000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • long_ranged12500
Defense Bonus
  • Units:
    • long_ranged12500
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Unit Stats
  • minEraStellar Age Discovery
  • unitClassHeavy Unit
  • baseDamage1650
  • baseArmor2290
  • range8
  • movementPoints20
  • Hit Points: 10
  • Initiative: 45
  • Healing Speed: 1440
  • Points: 3000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged7500
  • Terrains:
    • plain7500
    • hills7500
Defense Bonus
  • Units:
    • short_ranged7500
  • Terrains:
    • plain7500
    • hills7500
Movement Costs
  • hills2
  • water3
  • rocks3
  • swamp3
  • trench3
  • crater3
  • sandbagcircle2
  • rubble2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 5
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Hills
Unit Stats
  • minEraStellar Age Discovery
  • unitClassHeavy Unit
  • baseDamage2040
  • baseArmor2430
  • range8
  • movementPoints20
  • Hit Points: 10
  • Initiative: 40
  • Healing Speed: 8640
  • Points: 3300
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged8000
  • Terrains:
    • plain8000
Defense Bonus
  • Units:
    • short_ranged8000
  • Terrains:
    • plain8000
Movement Costs
  • hills2
  • water3
  • rocks3
  • swamp3
  • trench3
  • crater3
  • sandbagcircle2
  • rubble2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 3
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 10
    • moraleMorale
    • Description: All Friendly Units Start A Battle With 1 Point Of Armor. Does Not Stack.
Space Age Space Hub 6 units
Cosmic BlademasterCosmic BlademasterDream Dust BlasterDream Dust BlasterGravity GunnerGravity GunnerStardust SentinelStardust SentinelGalactic JuggernautGalactic JuggernautChampionChampion
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassLight Unit
  • baseDamage975
  • baseArmor1025
  • range4
  • movementPoints25
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee500
    • fast500
  • Terrains:
    • crater130
Defense Bonus
  • Units:
    • heavy_melee500
    • fast500
  • Terrains:
    • crater120
Movement Costs
  • hills2
  • bushes2
  • rocks4
  • forest2
  • crater4
  • barbwire2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 45
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rubble
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassArtillery Unit
  • baseDamage1075
  • baseArmor975
  • range24
  • movementPoints12
  • Hit Points: 10
  • Initiative: 40
  • Healing Speed: 1440
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee500
    • heavy_melee500
  • Terrains:
    • hills50
Defense Bonus
  • Units:
    • light_melee500
    • heavy_melee500
  • Terrains:
    • hills90
Movement Costs
  • hills2
  • rocks2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 45
    • power_shotPower Shot
    • Description: Ignores Most Defensive Skills And Terrain.
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassRanged Unit
  • baseDamage925
  • baseArmor1075
  • range14
  • movementPoints16
  • Hit Points: 10
  • Initiative: 45
  • Healing Speed: 1440
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee500
    • long_ranged500
Defense Bonus
  • Units:
    • light_melee500
    • long_ranged500
Movement Costs
  • water4
  • rocks4
  • swamp4
  • trench2
  • crater2
  • rubble2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 45
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassFast Unit
  • baseDamage875
  • baseArmor1125
  • range6
  • movementPoints30
  • Hit Points: 10
  • Initiative: 75
  • Healing Speed: 1440
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged500
    • long_ranged500
  • Terrains:
    • rocks90
    • rubble90
Defense Bonus
  • Units:
    • short_ranged500
    • long_ranged500
  • Terrains:
    • rocks80
    • rubble80
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 45
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassHeavy Unit
  • baseDamage925
  • baseArmor1225
  • range4
  • movementPoints18
  • Hit Points: 10
  • Initiative: 35
  • Healing Speed: 1440
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast500
    • short_ranged500
Defense Bonus
  • Units:
    • fast500
    • short_ranged500
Movement Costs
  • hills2
  • water2
  • rocks2
  • swamp2
  • trench2
  • crater2
  • sandbagcircle2
  • rubble2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 45
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Unit Stats
  • minEraSpace Age Space Hub
  • unitClassHeavy Unit
  • baseDamage1400
  • baseArmor2100
  • range2
  • movementPoints20
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 3100
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast700
    • short_ranged650
  • Terrains:
    • plain350
Defense Bonus
  • Units:
    • fast700
    • short_ranged650
  • Terrains:
    • plain350
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 75
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 300
Space Age Titan 6 units
ChampionChampionMolecular EnforcerMolecular EnforcerPermafrost DronePermafrost DronePressurizerPressurizerOverclock OrbiterOverclock OrbiterIcebreakerIcebreaker
Unit Stats
  • minEraSpace Age Titan
  • unitClassHeavy Unit
  • baseDamage1200
  • baseArmor1800
  • range2
  • movementPoints20
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 2700
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast600
    • short_ranged600
  • Terrains:
    • plain300
Defense Bonus
  • Units:
    • fast600
    • short_ranged600
  • Terrains:
    • plain300
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 70
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 250
Unit Stats
  • minEraSpace Age Titan
  • unitClassLight Unit
  • baseDamage900
  • baseArmor950
  • range4
  • movementPoints25
  • Hit Points: 10
  • Initiative: 15
  • Healing Speed: 1440
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee450
    • fast450
  • Terrains:
    • crater120
Defense Bonus
  • Units:
    • heavy_melee450
    • fast450
  • Terrains:
    • crater110
Movement Costs
  • hills2
  • bushes2
  • rocks2
  • forest2
  • crater4
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 40
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Unit Stats
  • minEraSpace Age Titan
  • unitClassFast Unit
  • baseDamage800
  • baseArmor1050
  • range6
  • movementPoints30
  • Hit Points: 10
  • Initiative: 70
  • Healing Speed: 1440
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged450
    • long_ranged450
  • Terrains:
    • hills80
    • rubble80
Defense Bonus
  • Units:
    • short_ranged450
    • long_ranged450
  • Terrains:
    • hills70
    • rubble70
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 40
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Titan
  • unitClassRanged Unit
  • baseDamage850
  • baseArmor1000
  • range14
  • movementPoints16
  • Hit Points: 10
  • Initiative: 40
  • Healing Speed: 1440
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee450
    • long_ranged450
Defense Bonus
  • Units:
    • light_melee450
    • long_ranged450
Movement Costs
  • hills2
  • water2
  • rocks4
  • swamp4
  • trench2
  • crater2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 40
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 10
Unit Stats
  • minEraSpace Age Titan
  • unitClassArtillery Unit
  • baseDamage1000
  • baseArmor900
  • range24
  • movementPoints12
  • Hit Points: 10
  • Initiative: 35
  • Healing Speed: 1440
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee450
    • heavy_melee450
  • Terrains:
    • rocks50
Defense Bonus
  • Units:
    • light_melee450
    • heavy_melee450
  • Terrains:
    • rocks90
Movement Costs
  • hills2
  • rocks2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 40
    • mortarMortar
    • Description: Its Shots Also Cause 50% Damage To The Units Within A %d Tile(s) Range Around The Unit.
    • Value: 2
Unit Stats
  • minEraSpace Age Titan
  • unitClassHeavy Unit
  • baseDamage850
  • baseArmor1150
  • range3
  • movementPoints18
  • Hit Points: 10
  • Initiative: 30
  • Healing Speed: 1440
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast450
    • short_ranged450
Defense Bonus
  • Units:
    • fast450
    • short_ranged450
Movement Costs
  • hills2
  • water4
  • rocks2
  • swamp2
  • trench2
  • crater2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 40
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rocks
Space Age Jupiter Moon 6 units
ChampionChampionDivision DronesDivision DronesAbyssal GliderAbyssal GliderHarpoon GrenadierHarpoon GrenadierCavitation TankCavitation TankGlacier HikerGlacier Hiker
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassHeavy Unit
  • baseDamage1000
  • baseArmor1500
  • range2
  • movementPoints20
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 2300
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast500
    • short_ranged550
  • Terrains:
    • plain250
Defense Bonus
  • Units:
    • fast500
    • short_ranged550
  • Terrains:
    • plain250
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 65
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 200
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassLight Unit
  • baseDamage800
  • baseArmor1000
  • range3
  • movementPoints25
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 2250
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee400
    • fast400
  • Terrains:
    • rubble100
Defense Bonus
  • Units:
    • heavy_melee400
    • fast400
  • Terrains:
    • rubble90
Movement Costs
  • plain2
  • hills2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble3
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 35
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rubble
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassFast Unit
  • baseDamage850
  • baseArmor900
  • range8
  • movementPoints30
  • Hit Points: 10
  • Initiative: 65
  • Healing Speed: 1440
  • Points: 2250
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged400
    • long_ranged400
  • Terrains:
    • rocks70
Defense Bonus
  • Units:
    • short_ranged400
    • long_ranged400
  • Terrains:
    • rocks110
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 35
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassRanged Unit
  • baseDamage800
  • baseArmor900
  • range14
  • movementPoints16
  • Hit Points: 10
  • Initiative: 35
  • Healing Speed: 1440
  • Points: 2250
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee400
    • long_ranged400
  • Terrains:
    • crater100
Defense Bonus
  • Units:
    • light_melee400
    • long_ranged400
  • Terrains:
    • crater110
Movement Costs
  • hills2
  • rocks2
  • swamp2
  • forest4
  • crater4
  • barbwire2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 35
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassArtillery Unit
  • baseDamage800
  • baseArmor850
  • range24
  • movementPoints12
  • Hit Points: 10
  • Initiative: 30
  • Healing Speed: 1440
  • Points: 2250
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee400
    • heavy_melee400
  • Terrains:
    • hills100
Defense Bonus
  • Units:
    • light_melee400
    • heavy_melee400
  • Terrains:
    • hills90
Movement Costs
  • hills2
  • rocks2
  • swamp3
  • forest2
  • crater2
  • barbwire3
  • rubble3
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 35
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 10
Unit Stats
  • minEraSpace Age Jupiter Moon
  • unitClassHeavy Unit
  • baseDamage900
  • baseArmor1100
  • range2
  • movementPoints18
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 2250
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast400
    • short_ranged400
Defense Bonus
  • Units:
    • fast400
    • short_ranged400
Movement Costs
  • hills2
  • swamp2
  • rubble2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 35
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Space Age Venus 6 units
ChampionChampionObserver DroneObserver DroneEnergy CannonEnergy CannonGhost BlasterGhost BlasterPower DragonPower DragonSteel FistSteel Fist
Unit Stats
  • minEraSpace Age Venus
  • unitClassHeavy Unit
  • baseDamage800
  • baseArmor1200
  • range2
  • movementPoints20
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 2200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast400
    • short_ranged450
  • Terrains:
    • plain200
Defense Bonus
  • Units:
    • fast400
    • short_ranged450
  • Terrains:
    • plain200
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 61
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 150
Unit Stats
  • minEraSpace Age Venus
  • unitClassLight Unit
  • baseDamage900
  • baseArmor800
  • range5
  • movementPoints24
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee350
    • fast350
  • Terrains:
    • crater100
Defense Bonus
  • Units:
    • heavy_melee350
    • fast350
  • Terrains:
    • crater110
Movement Costs
  • hills2
  • rocks2
  • swamp2
  • forest2
  • crater2
  • barbwire4
  • rubble2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 30
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Crater
Unit Stats
  • minEraSpace Age Venus
  • unitClassFast Unit
  • baseDamage800
  • baseArmor900
  • range8
  • movementPoints30
  • Hit Points: 10
  • Initiative: 60
  • Healing Speed: 1440
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged350
    • long_ranged350
  • Terrains:
    • rubble100
Defense Bonus
  • Units:
    • short_ranged350
    • long_ranged350
  • Terrains:
    • rubble80
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 30
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Venus
  • unitClassRanged Unit
  • baseDamage850
  • baseArmor850
  • range14
  • movementPoints16
  • Hit Points: 10
  • Initiative: 30
  • Healing Speed: 1440
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee350
    • long_ranged350
Defense Bonus
  • Units:
    • light_melee350
    • long_ranged350
Movement Costs
  • hills4
  • swamp2
  • forest2
  • crater4
  • barbwire4
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 30
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 10
Unit Stats
  • minEraSpace Age Venus
  • unitClassArtillery Unit
  • baseDamage700
  • baseArmor900
  • range24
  • movementPoints12
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee350
    • heavy_melee350
  • Terrains:
    • rocks50
Defense Bonus
  • Units:
    • light_melee350
    • heavy_melee350
  • Terrains:
    • rocks90
Movement Costs
  • hills2
  • swamp4
  • forest2
  • crater2
  • barbwire4
  • rubble2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 30
    • power_shotPower Shot
    • Description: Ignores Most Defensive Skills And Terrain.
Unit Stats
  • minEraSpace Age Venus
  • unitClassHeavy Unit
  • baseDamage750
  • baseArmor950
  • range2
  • movementPoints18
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast350
    • short_ranged350
  • Terrains:
    • hills80
Defense Bonus
  • Units:
    • fast350
    • short_ranged350
  • Terrains:
    • hills70
Movement Costs
  • hills2
  • rocks2
  • swamp4
  • barbwire2
  • rubble2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 30
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 4
Space Age Asteroid Belt 6 units
ChampionChampionShredderShredderHover HammerHover HammerNail StormNail StormB.E.L.T.B.E.L.T.Drill RangerDrill Ranger
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassHeavy Unit
  • baseDamage600
  • baseArmor900
  • range2
  • movementPoints20
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 2100
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast300
    • short_ranged350
  • Terrains:
    • plain150
Defense Bonus
  • Units:
    • fast300
    • short_ranged350
  • Terrains:
    • plain150
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 60
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 100
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassHeavy Unit
  • baseDamage550
  • baseArmor800
  • range2
  • movementPoints18
  • Hit Points: 10
  • Initiative: 15
  • Healing Speed: 1440
  • Points: 1750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast300
    • short_ranged300
Defense Bonus
  • Units:
    • fast300
    • short_ranged300
Movement Costs
  • hills2
  • rocks2
  • swamp2
  • barbwire4
  • rubble2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 25
    • close_quartersClose Quarters
    • Description: Gains Attack Bonus When Attacking An Adjacent Field.
    • Value: 200
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassFast Unit
  • baseDamage700
  • baseArmor700
  • range1
  • movementPoints28
  • Hit Points: 10
  • Initiative: 55
  • Healing Speed: 1440
  • Points: 1750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged300
    • long_ranged300
  • Terrains:
    • rocks120
Defense Bonus
  • Units:
    • short_ranged300
    • long_ranged300
  • Terrains:
    • rocks60
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 25
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassRanged Unit
  • baseDamage650
  • baseArmor650
  • range16
  • movementPoints14
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 1750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee300
    • long_ranged300
  • Terrains:
    • rubble80
Defense Bonus
  • Units:
    • light_melee300
    • long_ranged300
  • Terrains:
    • rubble100
Movement Costs
  • hills4
  • swamp4
  • forest2
  • crater2
  • barbwire4
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 25
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Rubble
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassArtillery Unit
  • baseDamage750
  • baseArmor550
  • range24
  • movementPoints10
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 1750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee300
    • heavy_melee300
  • Terrains:
    • crater50
Defense Bonus
  • Units:
    • light_melee300
    • heavy_melee300
  • Terrains:
    • crater80
Movement Costs
  • hills2
  • rocks2
  • swamp4
  • crater2
  • barbwire4
  • rubble2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 25
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 8
Unit Stats
  • minEraSpace Age Asteroid Belt
  • unitClassLight Unit
  • baseDamage800
  • baseArmor600
  • range1
  • movementPoints26
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 1440
  • Points: 1750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee300
    • fast300
  • Terrains:
    • hills100
Defense Bonus
  • Units:
    • heavy_melee300
    • fast300
  • Terrains:
    • hills100
Movement Costs
  • hills2
  • rocks2
  • swamp4
  • crater2
  • barbwire4
  • rubble2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 25
    • contactContact
    • Description: Always Retaliates Against Attacks.
Space Age Mars 6 units
ChampionChampionSteel WardenSteel WardenSentinelSentinelTesla WalkerTesla WalkerSniperbotSniperbotSpace MarineSpace Marine
Unit Stats
  • minEraSpace Age Mars
  • unitClassHeavy Unit
  • baseDamage400
  • baseArmor600
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 2000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast200
    • short_ranged250
  • Terrains:
    • plain100
Defense Bonus
  • Units:
    • fast200
    • short_ranged250
  • Terrains:
    • plain100
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 50
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 50
Unit Stats
  • minEraSpace Age Mars
  • unitClassHeavy Unit
  • baseDamage400
  • baseArmor600
  • range10
  • movementPoints18
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast250
    • short_ranged250
  • Terrains:
    • rocks70
Defense Bonus
  • Units:
    • fast250
    • short_ranged250
  • Terrains:
    • rocks80
Movement Costs
  • hills2
  • swamp2
  • rubble2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Unit Stats
  • minEraSpace Age Mars
  • unitClassFast Unit
  • baseDamage550
  • baseArmor450
  • range8
  • movementPoints30
  • Hit Points: 10
  • Initiative: 50
  • Healing Speed: 1440
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged250
    • long_ranged250
Defense Bonus
  • Units:
    • short_ranged250
    • long_ranged250
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraSpace Age Mars
  • unitClassRanged Unit
  • baseDamage450
  • baseArmor550
  • range14
  • movementPoints16
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee250
    • long_ranged250
  • Terrains:
    • rubble75
Defense Bonus
  • Units:
    • light_melee250
    • long_ranged250
  • Terrains:
    • rubble75
Movement Costs
  • hills2
  • rocks2
  • crater2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 12
Unit Stats
  • minEraSpace Age Mars
  • unitClassArtillery Unit
  • baseDamage600
  • baseArmor400
  • range26
  • movementPoints14
  • Hit Points: 10
  • Initiative: 15
  • Healing Speed: 1440
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee250
    • heavy_melee250
  • Terrains:
    • hills100
Defense Bonus
  • Units:
    • light_melee250
    • heavy_melee250
  • Terrains:
    • hills50
Movement Costs
  • rocks2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 50
Unit Stats
  • minEraSpace Age Mars
  • unitClassLight Unit
  • baseDamage500
  • baseArmor500
  • range1
  • movementPoints30
  • Hit Points: 10
  • Initiative: 5
  • Healing Speed: 1440
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee250
    • fast250
Defense Bonus
  • Units:
    • heavy_melee250
    • fast250
  • Terrains:
    • crater150
Movement Costs
  • swamp2
  • rubble2
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
    • dragon_breathDragon Breath
    • Description: Attacks A Row Of Enemies Up To %s Tiles Behind The Target Enemy Without Receiving Retaliation
    • Value: 3
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Virtual Future 6 units
Augmented SamuraiAugmented SamuraiNinjaNinjaRonin BotRonin BotChampionChampionRocket TroopRocket TroopWarrior MonkWarrior Monk
Unit Stats
  • minEraVirtual Future
  • unitClassLight Unit
  • baseDamage280
  • baseArmor220
  • range1
  • movementPoints30
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee250
    • fast200
  • Terrains:
    • plain40
Defense Bonus
  • Units:
    • heavy_melee250
    • fast200
  • Terrains:
    • rocks80
Movement Costs
  • swamp2
  • forest2
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 4
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraVirtual Future
  • unitClassRanged Unit
  • baseDamage290
  • baseArmor220
  • range8
  • movementPoints20
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee240
    • long_ranged180
  • Terrains:
    • rocks50
    • forest50
Defense Bonus
  • Units:
    • light_melee240
    • long_ranged180
  • Terrains:
    • swamp90
Config Abilities
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
Unit Stats
  • minEraVirtual Future
  • unitClassHeavy Unit
  • baseDamage230
  • baseArmor250
  • range12
  • movementPoints15
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast170
    • short_ranged230
  • Terrains:
    • hills30
Defense Bonus
  • Units:
    • fast170
    • short_ranged230
  • Terrains:
    • hills30
Movement Costs
  • rocks3
  • swamp2
  • forest2
Config Abilities
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
Unit Stats
  • minEraVirtual Future
  • unitClassHeavy Unit
  • baseDamage240
  • baseArmor210
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1700
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast120
    • short_ranged150
  • Terrains:
    • plain80
Defense Bonus
  • Units:
    • fast120
    • short_ranged150
  • Terrains:
    • plain90
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 18
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 13
Unit Stats
  • minEraVirtual Future
  • unitClassArtillery Unit
  • baseDamage300
  • baseArmor200
  • range24
  • movementPoints12
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee250
    • heavy_melee200
  • Terrains:
    • plain30
    • hills40
Defense Bonus
  • Units:
    • light_melee250
    • heavy_melee200
  • Terrains:
    • hills30
Movement Costs
  • hills2
  • rocks2
  • forest2
Config Abilities
    • mortarMortar
    • Description: Its Shots Also Cause 50% Damage To The Units Within A %d Tile(s) Range Around The Unit.
    • Value: 2
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraVirtual Future
  • unitClassFast Unit
  • baseDamage270
  • baseArmor240
  • range1
  • movementPoints40
  • Hit Points: 10
  • Initiative: 50
  • Healing Speed: 1440
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged240
    • long_ranged200
  • Terrains:
    • rocks60
    • forest120
Defense Bonus
  • Units:
    • short_ranged240
    • long_ranged200
  • Terrains:
    • forest60
Movement Costs
  • hills2
  • swamp3
Config Abilities
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 50
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 400
Oceanic Future 11 units
Hydroelectric EelHydroelectric EelSub CruiserSub CruiserC.R.A.B. MechC.R.A.B. MechChampionChampionTurturretTurturretMantaMantaNautilusNautilusOctopodOctopodScimitarScimitarGlidersGlidersMedusaMedusa
Unit Stats
  • minEraOceanic Future
  • unitClassFast Unit
  • baseDamage180
  • baseArmor150
  • range10
  • movementPoints35
  • Hit Points: 10
  • Initiative: 60
  • Healing Speed: 1440
  • Points: 927
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged160
    • long_ranged150
  • Terrains:
    • rocks70
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Defense Bonus
  • Units:
    • short_ranged160
    • long_ranged150
  • Terrains:
    • rocks70
    • forest45
Movement Costs
  • bushes2
  • rocks2
  • forest2
  • trench2
  • rubble16777215
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Bushes
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 20
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraOceanic Future
  • unitClassRanged Unit
  • baseDamage150
  • baseArmor140
  • range12
  • movementPoints22
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 1030
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee130
    • long_ranged150
  • Terrains:
    • plain75
Defense Bonus
  • Units:
    • light_melee130
    • long_ranged150
  • Terrains:
    • bushes60
    • forest65
Movement Costs
  • rocks3
  • trench2
  • barbwire3
  • House A: 5
  • House B: 5
  • House C: 5
  • House D: 5
  • House E: 5
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 70
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraOceanic Future
  • unitClassHeavy Unit
  • baseDamage210
  • baseArmor130
  • range7
  • movementPoints20
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 1133
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast80
    • short_ranged60
  • Terrains:
    • hills60
    • rubble50
Defense Bonus
  • Units:
    • fast80
    • short_ranged60
  • Terrains:
    • sandbagcircle80
Movement Costs
  • hills2
  • water3
  • bushes4
  • swamp3
  • forest4
  • trench16777215
  • crater2
  • barbwire4
  • sandbagcircle2
  • rubble3
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 4
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 6
Unit Stats
  • minEraOceanic Future
  • unitClassHeavy Unit
  • baseDamage190
  • baseArmor160
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1600
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast70
    • short_ranged100
  • Terrains:
    • plain60
Defense Bonus
  • Units:
    • fast70
    • short_ranged100
  • Terrains:
    • plain70
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 15
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 13
Unit Stats
  • minEraOceanic Future
  • unitClassArtillery Unit
  • baseDamage170
  • baseArmor160
  • range20
  • movementPoints10
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 828
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee120
    • heavy_melee160
  • Terrains:
    • plain50
Defense Bonus
  • Units:
    • light_melee120
    • heavy_melee160
  • Terrains:
    • rocks30
Movement Costs
  • hills3
  • water2
  • rocks2
  • trench4
  • barbwire2
  • sandbagcircle3
  • rubble2
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • mortarMortar
    • Description: Its Shots Also Cause 50% Damage To The Units Within A %d Tile(s) Range Around The Unit.
    • Value: 2
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraOceanic Future
  • unitClassLight Unit
  • baseDamage190
  • baseArmor170
  • range9
  • movementPoints24
  • Hit Points: 10
  • Initiative: 45
  • Healing Speed: 1440
  • Points: 736
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee150
    • fast140
  • Terrains:
    • hills70
Defense Bonus
  • Units:
    • heavy_melee150
    • fast140
  • Terrains:
    • forest50
    • rubble40
Movement Costs
  • bushes2
  • forest3
  • trench16777215
  • barbwire2
  • sandbagcircle4
  • House A: 5
  • House B: 5
  • House C: 5
  • House D: 5
  • House E: 5
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • Poison
    • Description: %s Chance Of Poisoning Unit It Attacks. Poisoned Units Lose 1 HP Every Turn.
    • Value: 50
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraOceanic Future
  • unitClassRanged Unit
  • baseDamage150
  • baseArmor140
  • range12
  • movementPoints22
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 927
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee140
    • long_ranged140
  • Terrains:
    • sandbagcircle70
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Defense Bonus
  • Units:
    • light_melee140
    • long_ranged140
  • Terrains:
    • sandbagcircle70
    • House A: 50
    • House B: 50
    • House C: 50
    • House D: 50
    • House E: 50
Movement Costs
  • hills3
  • water3
  • rocks3
  • forest2
  • trench3
  • barbwire3
  • sandbagcircle3
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraOceanic Future
  • unitClassHeavy Unit
  • baseDamage180
  • baseArmor220
  • range10
  • movementPoints20
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 1030
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast120
    • short_ranged60
  • Terrains:
    • hills60
    • rubble50
Defense Bonus
  • Units:
    • fast120
    • short_ranged60
  • Terrains:
    • plain80
    • forest80
Movement Costs
  • hills2
  • water3
  • bushes4
  • swamp3
  • forest4
  • trench16777215
  • crater2
  • barbwire4
  • sandbagcircle2
  • rubble3
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • frenzyFrenzy
    • Description: Deals %d% Damage To The Enemy Units Within %d Tile Range Of Unit On Top Of Damaging Targeted Unit.
    • Value: 50
Unit Stats
  • minEraOceanic Future
  • unitClassLight Unit
  • baseDamage180
  • baseArmor200
  • range1
  • movementPoints35
  • Hit Points: 10
  • Initiative: 50
  • Healing Speed: 1440
  • Points: 927
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee140
    • fast160
  • Terrains:
    • rocks70
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Defense Bonus
  • Units:
    • heavy_melee140
    • fast160
  • Terrains:
    • rocks70
    • forest45
Movement Costs
  • bushes2
  • rocks2
  • forest2
  • trench2
  • rubble16777215
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • dragon_breathDragon Breath
    • Description: Attacks A Row Of Enemies Up To %s Tiles Behind The Target Enemy Without Receiving Retaliation
    • Value: 2
Unit Stats
  • minEraOceanic Future
  • unitClassFast Unit
  • baseDamage200
  • baseArmor120
  • range8
  • movementPoints30
  • Hit Points: 10
  • Initiative: 60
  • Healing Speed: 1440
  • Points: 927
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged140
    • long_ranged140
  • Terrains:
    • rocks70
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Defense Bonus
  • Units:
    • short_ranged140
    • long_ranged140
  • Terrains:
    • rocks70
    • forest45
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • swarmSwarm
    • Description: Units With Swarm Get A %d Bonus In Defense When They Are Adjacent To Other Units With Swarm. Defense Bonus Stacks.
    • Value: 30
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraOceanic Future
  • unitClassArtillery Unit
  • baseDamage210
  • baseArmor140
  • range50
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 927
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee150
    • heavy_melee180
  • Terrains:
    • plain50
Defense Bonus
  • Units:
    • light_melee150
    • heavy_melee180
  • Terrains:
    • rocks30
Movement Costs
  • hills3
  • water2
  • rocks2
  • trench4
  • barbwire2
  • sandbagcircle3
  • rubble2
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 6
Arctic Future 7 units
ChampionChampionSurrogate SoldierSurrogate SoldierRecon RaiderRecon RaiderBattle FortressBattle FortressDragon DroneDragon DronePlasma ArtilleryPlasma ArtilleryBehemothBehemoth
Unit Stats
  • minEraArctic Future
  • unitClassHeavy Unit
  • baseDamage180
  • baseArmor160
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast70
    • short_ranged100
  • Terrains:
    • plain60
Defense Bonus
  • Units:
    • fast70
    • short_ranged100
  • Terrains:
    • plain70
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 14
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 12
Unit Stats
  • minEraArctic Future
  • unitClassRanged Unit
  • baseDamage140
  • baseArmor130
  • range10
  • movementPoints18
  • Hit Points: 10
  • Initiative: 40
  • Healing Speed: 1440
  • Points: 920
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee140
    • fast120
  • Terrains:
    • sandbagcircle80
    • House A: 60
    • House B: 60
    • House C: 60
    • House D: 60
    • House E: 60
Defense Bonus
  • Units:
    • light_melee140
    • fast120
  • Terrains:
    • sandbagcircle60
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Movement Costs
  • water16777215
  • swamp2
  • crater5
  • rubble3
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 6
  • Blockade B: 6
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 40
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraArctic Future
  • unitClassFast Unit
  • baseDamage180
  • baseArmor100
  • range8
  • movementPoints36
  • Hit Points: 10
  • Initiative: 50
  • Healing Speed: 1440
  • Points: 828
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee140
    • long_ranged160
  • Terrains:
    • sandbagcircle60
    • rubble20
Defense Bonus
  • Units:
    • heavy_melee140
    • long_ranged160
  • Terrains:
    • sandbagcircle80
    • rubble40
Movement Costs
  • hills2
  • water16777215
  • rocks3
  • swamp2
  • forest2
  • crater6
  • rubble3
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 60
Unit Stats
  • minEraArctic Future
  • unitClassHeavy Unit
  • baseDamage150
  • baseArmor150
  • range12
  • movementPoints20
  • Hit Points: 10
  • Initiative: 21
  • Healing Speed: 1440
  • Points: 1012
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee70
    • short_ranged50
  • Terrains:
    • plain30
    • hills30
Defense Bonus
  • Units:
    • light_melee70
    • short_ranged50
  • Terrains:
    • plain40
    • forest20
Movement Costs
  • water16777215
  • bushes2
  • rocks2
  • swamp3
  • forest2
  • trench16777215
  • crater5
  • barbwire4
  • sandbagcircle2
  • rubble2
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 5
  • Blockade B: 5
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 3
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraArctic Future
  • unitClassLight Unit
  • baseDamage110
  • baseArmor130
  • range1
  • movementPoints32
  • Hit Points: 10
  • Initiative: 30
  • Healing Speed: 1440
  • Points: 920
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast100
    • long_ranged120
  • Terrains:
    • bushes40
Defense Bonus
  • Units:
    • fast100
    • long_ranged120
  • Terrains:
    • forest60
    • rubble40
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
    • dragon_breathDragon Breath
    • Description: Attacks A Row Of Enemies Up To %s Tiles Behind The Target Enemy Without Receiving Retaliation
    • Value: 2
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraArctic Future
  • unitClassArtillery Unit
  • baseDamage180
  • baseArmor140
  • range20
  • movementPoints14
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 736
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee140
    • short_ranged100
  • Terrains:
    • plain50
Defense Bonus
  • Units:
    • heavy_melee140
    • short_ranged100
  • Terrains:
    • hills60
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
Movement Costs
  • hills2
  • water16777215
  • rocks16777215
  • swamp3
  • forest2
  • trench2
  • crater5
  • barbwire4
  • sandbagcircle2
  • rubble2
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 20
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 3
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraArctic Future
  • unitClassHeavy Unit
  • baseDamage200
  • baseArmor120
  • range12
  • movementPoints12
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 1104
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee100
    • short_ranged60
  • Terrains:
    • bushes40
    • forest50
Defense Bonus
  • Units:
    • light_melee100
    • short_ranged60
  • Terrains:
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
    • rubble50
Movement Costs
  • hills2
  • water16777215
  • rocks3
  • forest2
  • trench3
  • crater3
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Hills
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Future Era 6 units
ChampionChampionExoskeleton SoldierExoskeleton SoldierSatellite SpotterSatellite SpotterDrone SwarmDrone SwarmHover TankHover TankRail GunRail Gun
Unit Stats
  • minEraFuture Era
  • unitClassHeavy Unit
  • baseDamage160
  • baseArmor145
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1400
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast60
    • short_ranged100
  • Terrains:
    • plain50
Defense Bonus
  • Units:
    • fast60
    • short_ranged100
  • Terrains:
    • plain60
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 12
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 10
Unit Stats
  • minEraFuture Era
  • unitClassLight Unit
  • baseDamage120
  • baseArmor105
  • range10
  • movementPoints20
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 729
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee80
    • fast100
  • Terrains:
    • House A: 50
    • House B: 50
    • House C: 50
    • House D: 50
    • House E: 50
    • rubble30
Defense Bonus
  • Units:
    • heavy_melee80
    • fast100
  • Terrains:
    • House A: 50
    • House B: 50
    • House C: 50
    • House D: 50
    • House E: 50
    • rubble30
Movement Costs
  • water16777215
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 6
    • close_quartersClose Quarters
    • Description: Gains Attack Bonus When Attacking An Adjacent Field.
    • Value: 80
Unit Stats
  • minEraFuture Era
  • unitClassRanged Unit
  • baseDamage80
  • baseArmor100
  • range14
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 810
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee140
    • long_ranged70
Defense Bonus
  • Units:
    • light_melee140
    • long_ranged70
Movement Costs
  • hills3
  • water2
  • rocks3
  • trench4
  • barbwire3
  • sandbagcircle3
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 20
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraFuture Era
  • unitClassFast Unit
  • baseDamage170
  • baseArmor110
  • range1
  • movementPoints18
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 648
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged100
    • long_ranged150
  • Terrains:
    • rocks40
Defense Bonus
  • Units:
    • short_ranged100
    • long_ranged150
  • Terrains:
    • forest50
    • House A: 100
    • House B: 100
    • House C: 100
    • House D: 100
    • House E: 100
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
Unit Stats
  • minEraFuture Era
  • unitClassHeavy Unit
  • baseDamage120
  • baseArmor120
  • range12
  • movementPoints15
  • Hit Points: 10
  • Initiative: 15
  • Healing Speed: 1440
  • Points: 891
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast20
    • short_ranged100
Defense Bonus
  • Units:
    • fast20
    • short_ranged100
Movement Costs
  • hills3
  • water2
  • rocks3
  • swamp2
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 2
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Plain
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraFuture Era
  • unitClassArtillery Unit
  • baseDamage160
  • baseArmor140
  • range20
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 1440
  • Points: 972
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee80
    • heavy_melee120
  • Terrains:
    • hills50
Defense Bonus
  • Units:
    • light_melee80
    • heavy_melee120
  • Terrains:
    • plain40
Movement Costs
  • water16777215
  • rocks2
  • swamp6
  • trench16777215
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • rechargeRecharge
    • Description: Fires Every Other Turn Only.
    • Value: 1
    • power_shotPower Shot
    • Description: Ignores Most Defensive Skills And Terrain.
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Tomorrow Era 6 units
Ultra APUltra APAnti-Materiel SniperAnti-Materiel SniperCombat DroneCombat DroneStealth TankStealth TankMicrowave BlasterMicrowave BlasterChampionChampion
Unit Stats
  • minEraTomorrow Era
  • unitClassLight Unit
  • baseDamage110
  • baseArmor80
  • range7
  • movementPoints16
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 585
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee60
    • long_ranged50
  • Terrains:
    • crater20
    • rubble40
Defense Bonus
  • Units:
    • heavy_melee60
    • long_ranged50
  • Terrains:
    • sandbagcircle30
    • rubble40
Movement Costs
  • rocks3
  • swamp3
  • trench3
  • crater3
  • barbwire3
  • sandbagcircle3
  • rubble3
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraTomorrow Era
  • unitClassRanged Unit
  • baseDamage100
  • baseArmor70
  • range16
  • movementPoints20
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 520
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee60
    • fast90
  • Terrains:
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
    • rubble20
Defense Bonus
  • Units:
    • light_melee60
    • fast90
  • Terrains:
    • House A: 40
    • House B: 40
    • House C: 40
    • House D: 40
    • House E: 40
    • rubble20
Movement Costs
  • rubble4
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 50
Unit Stats
  • minEraTomorrow Era
  • unitClassFast Unit
  • baseDamage155
  • baseArmor90
  • range11
  • movementPoints30
  • Hit Points: 10
  • Initiative: 30
  • Healing Speed: 1440
  • Points: 715
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee60
    • long_ranged10
Defense Bonus
  • Units:
    • light_melee60
    • long_ranged10
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraTomorrow Era
  • unitClassHeavy Unit
  • baseDamage120
  • baseArmor105
  • range7
  • movementPoints20
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 780
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast30
    • short_ranged50
Defense Bonus
  • Units:
    • fast30
    • short_ranged50
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Plain
Unit Stats
  • minEraTomorrow Era
  • unitClassArtillery Unit
  • baseDamage70
  • baseArmor85
  • range12
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 650
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee60
    • short_ranged20
  • Terrains:
    • plain30
Defense Bonus
  • Units:
    • heavy_melee60
    • short_ranged20
  • Terrains:
    • plain30
Movement Costs
  • swamp8
  • trench16777215
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • heatHeat
    • Description: Reduces Attack Value Of Target.
    • Value: 20
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 3
Unit Stats
  • minEraTomorrow Era
  • unitClassHeavy Unit
  • baseDamage140
  • baseArmor130
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1200
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast50
    • short_ranged90
  • Terrains:
    • plain40
Defense Bonus
  • Units:
    • fast50
    • short_ranged90
  • Terrains:
    • plain50
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 10
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 8
Contemporary Era 6 units
ChampionChampionStrike TeamStrike TeamAnti-Aircraft VehicleAnti-Aircraft VehicleAttack HelicopterAttack HelicopterAssault TankAssault TankMissile ArtilleryMissile Artillery
Unit Stats
  • minEraContemporary Era
  • unitClassHeavy Unit
  • baseDamage105
  • baseArmor125
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 1000
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast35
    • short_ranged70
  • Terrains:
    • plain30
Defense Bonus
  • Units:
    • fast35
    • short_ranged70
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 8
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 6
Unit Stats
  • minEraContemporary Era
  • unitClassLight Unit
  • baseDamage100
  • baseArmor80
  • range9
  • movementPoints18
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 468
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee20
    • long_ranged60
  • Terrains:
    • sandbagcircle35
Defense Bonus
  • Units:
    • heavy_melee20
    • long_ranged60
  • Terrains:
    • forest60
    • sandbagcircle35
Movement Costs
  • water4
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraContemporary Era
  • unitClassRanged Unit
  • baseDamage90
  • baseArmor80
  • range10
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 416
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee60
    • fast80
  • Terrains:
    • plain25
Defense Bonus
  • Units:
    • light_melee60
    • fast80
  • Terrains:
    • plain25
Movement Costs
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraContemporary Era
  • unitClassFast Unit
  • baseDamage120
  • baseArmor100
  • range10
  • movementPoints28
  • Hit Points: 10
  • Initiative: 28
  • Healing Speed: 1440
  • Points: 572
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee40
Defense Bonus
  • Units:
    • light_melee40
Movement Costs
  • plain2
  • hills2
  • water2
  • bushes2
  • rocks2
  • swamp2
  • forest2
  • trench2
  • crater2
  • barbwire2
  • sandbagcircle2
  • rubble2
  • House A: 2
  • House B: 2
  • House C: 2
  • House D: 2
  • House E: 2
  • Blockade A: 2
  • Blockade B: 2
Config Abilities
    • flyingFlying
    • Description: Cannot Be Attacked By Artillery Units. Ignores Terrain When Moving.
Unit Stats
  • minEraContemporary Era
  • unitClassHeavy Unit
  • baseDamage105
  • baseArmor90
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 520
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast30
    • short_ranged65
  • Terrains:
    • plain20
Defense Bonus
  • Units:
    • fast30
    • short_ranged65
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • reactive_armorReactive Armor
    • Description: Cannot Take More Than %s Damage Per Attack.
    • Value: 4
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraContemporary Era
  • unitClassArtillery Unit
  • baseDamage50
  • baseArmor70
  • range18
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 624
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee25
    • short_ranged10
Defense Bonus
  • Units:
    • heavy_melee25
    • short_ranged10
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • mirvMirv
    • Description: Hits Targeted Unit And 1-3 Additional Units In Range.
    • Value: 3
    • One Shot
    • Description: Is Removed From Battle After Attacking. Dies When Battle Is Lost.
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Post Modern Era 6 units
ChampionChampionCommandoCommandoMG TeamMG TeamIFVIFVUniversal TankUniversal TankRocket ArtilleryRocket Artillery
Unit Stats
  • minEraPost Modern Era
  • unitClassHeavy Unit
  • baseDamage75
  • baseArmor65
  • range10
  • movementPoints28
  • Hit Points: 10
  • Initiative: 28
  • Healing Speed: 8640
  • Points: 800
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee40
    • long_ranged40
Defense Bonus
  • Units:
    • light_melee40
    • long_ranged40
  • Terrains:
    • plain25
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 8
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 5
Unit Stats
  • minEraPost Modern Era
  • unitClassLight Unit
  • baseDamage80
  • baseArmor55
  • range7
  • movementPoints18
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1440
  • Points: 360
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee40
    • long_ranged40
  • Terrains:
    • sandbagcircle25
Defense Bonus
  • Units:
    • heavy_melee40
    • long_ranged40
  • Terrains:
    • forest50
    • sandbagcircle25
Movement Costs
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • close_quartersClose Quarters
    • Description: Gains Attack Bonus When Attacking An Adjacent Field.
    • Value: 50
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraPost Modern Era
  • unitClassRanged Unit
  • baseDamage70
  • baseArmor55
  • range10
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1440
  • Points: 480
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee35
    • fast35
  • Terrains:
    • rocks25
    • sandbagcircle35
Defense Bonus
  • Units:
    • light_melee35
    • fast35
  • Terrains:
    • rocks25
    • sandbagcircle35
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 20
Unit Stats
  • minEraPost Modern Era
  • unitClassFast Unit
  • baseDamage75
  • baseArmor65
  • range10
  • movementPoints28
  • Hit Points: 10
  • Initiative: 28
  • Healing Speed: 1440
  • Points: 320
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee40
    • long_ranged40
Defense Bonus
  • Units:
    • light_melee40
    • long_ranged40
  • Terrains:
    • plain25
Movement Costs
  • rocks16777215
  • swamp8
  • trench16777215
  • barbwire4
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Unit Stats
  • minEraPost Modern Era
  • unitClassHeavy Unit
  • baseDamage80
  • baseArmor75
  • range10
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 400
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast65
    • short_ranged65
  • Terrains:
    • plain15
Defense Bonus
  • Units:
    • fast65
    • short_ranged65
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraPost Modern Era
  • unitClassArtillery Unit
  • baseDamage45
  • baseArmor35
  • range18
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 440
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee35
    • short_ranged25
Defense Bonus
  • Units:
    • heavy_melee35
    • short_ranged25
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Modern Era 6 units
Bazooka TeamBazooka TeamParatrooperParatrooperMechanized InfantryMechanized InfantryBattle TankBattle TankMechanized ArtilleryMechanized ArtilleryChampionChampion
Unit Stats
  • minEraModern Era
  • unitClassLight Unit
  • baseDamage70
  • baseArmor45
  • range7
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1440
  • Points: 234
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee35
    • long_ranged25
  • Terrains:
    • sandbagcircle20
Defense Bonus
  • Units:
    • heavy_melee35
    • long_ranged25
  • Terrains:
    • trench25
    • sandbagcircle20
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 30
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraModern Era
  • unitClassRanged Unit
  • baseDamage48
  • baseArmor48
  • range9
  • movementPoints18
  • Hit Points: 10
  • Initiative: 100
  • Healing Speed: 1440
  • Points: 312
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee25
    • long_ranged40
  • Terrains:
    • rocks25
    • sandbagcircle25
Defense Bonus
  • Units:
    • light_melee25
    • long_ranged40
  • Terrains:
    • bushes20
    • forest40
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • rapid_deploymentRapid Deployment
    • Description: Starts The Battle In A Random Field On The Map. Acts Before Any Other Unit.
    • Value: Own
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
Unit Stats
  • minEraModern Era
  • unitClassFast Unit
  • baseDamage60
  • baseArmor60
  • range9
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 208
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee10
    • short_ranged30
Defense Bonus
  • Units:
    • light_melee10
    • short_ranged30
  • Terrains:
    • plain10
Movement Costs
  • rocks16777215
  • swamp8
  • trench16777215
  • barbwire4
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Unit Stats
  • minEraModern Era
  • unitClassHeavy Unit
  • baseDamage45
  • baseArmor65
  • range10
  • movementPoints20
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 260
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast55
    • short_ranged55
Defense Bonus
  • Units:
    • fast55
    • short_ranged55
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraModern Era
  • unitClassArtillery Unit
  • baseDamage32
  • baseArmor35
  • range16
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 286
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee20
    • fast20
  • Terrains:
    • hills15
Defense Bonus
  • Units:
    • heavy_melee20
    • fast20
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraModern Era
  • unitClassFast Unit
  • baseDamage60
  • baseArmor60
  • range9
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 8640
  • Points: 520
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee10
    • short_ranged30
Defense Bonus
  • Units:
    • light_melee10
    • short_ranged30
  • Terrains:
    • plain10
Movement Costs
  • rocks16777215
  • swamp8
  • trench16777215
  • barbwire4
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 7
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 4
Progressive Era 6 units
ConscriptConscriptSniperSniperArmored CarArmored CarTankTankRapid Fire CannonRapid Fire CannonChampionChampion
Unit Stats
  • minEraProgressive Era
  • unitClassLight Unit
  • baseDamage40
  • baseArmor48
  • range9
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 170
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee10
    • long_ranged25
  • Terrains:
    • sandbagcircle10
Defense Bonus
  • Units:
    • heavy_melee10
    • long_ranged25
  • Terrains:
    • trench25
    • sandbagcircle10
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • close_quartersClose Quarters
    • Description: Gains Attack Bonus When Attacking An Adjacent Field.
    • Value: 20
Unit Stats
  • minEraProgressive Era
  • unitClassRanged Unit
  • baseDamage30
  • baseArmor30
  • range12
  • movementPoints18
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1440
  • Points: 187
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee50
Defense Bonus
  • Units:
    • light_melee50
  • Terrains:
    • bushes20
    • forest40
Movement Costs
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 40
Unit Stats
  • minEraProgressive Era
  • unitClassFast Unit
  • baseDamage45
  • baseArmor50
  • range9
  • movementPoints26
  • Hit Points: 10
  • Initiative: 26
  • Healing Speed: 1440
  • Points: 136
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged25
Defense Bonus
  • Units:
    • short_ranged25
  • Terrains:
    • plain15
Movement Costs
  • rocks16777215
  • swamp8
  • trench16777215
  • barbwire4
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Unit Stats
  • minEraProgressive Era
  • unitClassHeavy Unit
  • baseDamage30
  • baseArmor60
  • range9
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1440
  • Points: 204
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast50
    • short_ranged50
Defense Bonus
  • Units:
    • fast50
    • short_ranged50
Movement Costs
  • swamp8
  • trench16777215
  • barbwire3
  • sandbagcircle3
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 3
  • Blockade B: 3
Config Abilities
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraProgressive Era
  • unitClassArtillery Unit
  • baseDamage23
  • baseArmor12
  • range15
  • movementPoints10
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 153
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee25
    • fast25
  • Terrains:
    • hills12
Defense Bonus
  • Units:
    • heavy_melee25
    • fast25
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 26
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraProgressive Era
  • unitClassFast Unit
  • baseDamage45
  • baseArmor50
  • range9
  • movementPoints26
  • Hit Points: 10
  • Initiative: 26
  • Healing Speed: 8640
  • Points: 340
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged25
Defense Bonus
  • Units:
    • short_ranged25
  • Terrains:
    • plain15
Movement Costs
  • rocks16777215
  • swamp8
  • trench16777215
  • barbwire4
  • rubble8
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 4
  • Blockade B: 4
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 6
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 4
No Age 39 units
RogueRogueMilitary DrummerMilitary DrummerColor GuardColor GuardKhopesh FighterKhopesh FighterNubian ArchersNubian ArchersMounted Camel ArcherMounted Camel ArcherWar ChariotWar ChariotWar ElephantWar ElephantSoldierID: guild_raids_militiamanArcherID: guild_raids_archerMounted WarriorID: guild_raids_mounted_legionnaireLegionnaireID: guild_raids_legionnaireBallistaID: guild_raids_balistaMercenaryID: guild_raids_spearmanMounted ArcherID: guild_raids_mounted_bowmanHeavy CavalryID: guild_raids_cataphractArmored InfantryID: guild_raids_armoredswordsmanCatapultID: guild_raids_catapultBerserkerID: guild_raids_axe_hammer_warriorCrossbowmanID: guild_raids_crossbowmanKnightID: guild_raids_feudal_knightHeavy InfantryID: guild_raids_dismounted_knightTrebuchetID: guild_raids_trebuchetGreat Sword WarriorID: guild_raids_biedenhaender_mercenaryLongbow ArcherID: guild_raids_longbowmanHeavy KnightID: guild_raids_imperial_knightImperial GuardID: guild_raids_pikemanCannonID: guild_raids_bombardeCastor - BronzeCastor - BronzeCastor - BronzeCastor - BronzeCastor - SilverCastor - SilverCastor - GoldCastor - GoldThea - SilverThea - SilverThea - GoldThea - GoldCastor - BronzeID: legend_a_bronze_agentCastor - SilverID: legend_a_silver_agentCastor - GoldID: legend_a_gold_agentThea - SilverID: legend_b_silver_agentThea - GoldID: legend_b_gold_agent
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage100
  • baseArmor1
  • range1
  • movementPoints14
  • Hit Points: 10
  • Initiative: 1
  • Healing Speed: 8640
  • Points: 20
  • Healing Cost Per Hitpoint: 4
Config Abilities
    • rogueRogue
    • Description: Ignores First Damage And Transforms Into Another Unit Of Your Army. Dies Instead, If You Have No Unit Without Secret Identity Remaining.
    • Used At Step: -1
    • Value: Own
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage10
  • baseArmor10
  • range1
  • movementPoints14
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 8640
  • Points: 20
  • Healing Cost Per Hitpoint: 4
Config Abilities
    • moraleMorale
    • Description: All Friendly Units Start A Battle With 1 Point Of Armor. Does Not Stack.
    • Value: 1
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 6
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage11
  • baseArmor11
  • range1
  • movementPoints12
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 8640
  • Points: 20
  • Healing Cost Per Hitpoint: 4
Config Abilities
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 12
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage100
  • baseArmor100
  • range1
  • movementPoints8
  • Hit Points: 10
  • Initiative: 5
  • Healing Speed: 1440
  • Points: 14
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee60
    • fast70
  • Terrains:
    • bushes20
Defense Bonus
  • Units:
    • heavy_melee60
    • fast70
  • Terrains:
    • bushes20
Movement Costs
  • hills2
  • bushes2
  • rocks2
  • forest2
Config Abilities
    • swarmSwarm
    • Description: Units With Swarm Get A %d Bonus In Defense When They Are Adjacent To Other Units With Swarm. Defense Bonus Stacks.
    • Value: 30
Unit Stats
  • minEraNo Age
  • unitClassArtillery Unit
  • baseDamage100
  • baseArmor100
  • range6
  • movementPoints6
  • Hit Points: 10
  • Initiative: 15
  • Healing Speed: 1440
  • Points: 11
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee40
    • heavy_melee40
Defense Bonus
  • Units:
    • light_melee40
    • heavy_melee40
  • Terrains:
    • rocks20
Movement Costs
  • hills2
  • rocks2
  • forest2
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Bushes
Unit Stats
  • minEraNo Age
  • unitClassRanged Unit
  • baseDamage90
  • baseArmor110
  • range4
  • movementPoints8
  • Hit Points: 10
  • Initiative: 20
  • Healing Speed: 1440
  • Points: 13
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee50
    • long_ranged50
Defense Bonus
  • Units:
    • light_melee50
    • long_ranged50
  • Terrains:
    • bushes20
Movement Costs
  • bushes2
  • rocks2
  • forest2
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage100
  • baseArmor90
  • range3
  • movementPoints10
  • Hit Points: 10
  • Initiative: 25
  • Healing Speed: 1440
  • Points: 10
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged40
    • long_ranged50
Defense Bonus
  • Units:
    • short_ranged40
    • long_ranged50
  • Terrains:
    • forest20
Movement Costs
  • hills2
  • bushes2
  • rocks3
  • forest4
Config Abilities
    • close_quartersClose Quarters
    • Description: Gains Attack Bonus When Attacking An Adjacent Field.
    • Value: 30
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage80
  • baseArmor120
  • range1
  • movementPoints10
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 12
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast70
    • short_ranged70
  • Terrains:
    • plain20
Defense Bonus
  • Units:
    • fast70
    • short_ranged70
  • Terrains:
    • plain30
Movement Costs
  • rocks3
  • forest3
Config Abilities
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage9
  • baseArmor9
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 720
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast4
Defense Bonus
  • Units:
    • fast4
  • Terrains:
    • bushes3
    • forest4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassRanged Unit
  • baseDamage10
  • baseArmor4
  • range5
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee4
  • Terrains:
    • rocks2
Defense Bonus
  • Units:
    • heavy_melee4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage9
  • baseArmor8
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 720
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged4
Defense Bonus
  • Units:
    • short_ranged4
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage8
  • baseArmor13
  • range1
  • movementPoints11
  • Hit Points: 10
  • Initiative: 11
  • Healing Speed: 720
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee4
Defense Bonus
  • Units:
    • light_melee4
  • Terrains:
    • plain4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassArtillery Unit
  • baseDamage4
  • baseArmor3
  • range13
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 720
  • Points: 2500
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee4
  • Terrains:
    • hills2
Defense Bonus
  • Units:
    • heavy_melee4
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage13
  • baseArmor13
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast5
Defense Bonus
  • Units:
    • fast5
  • Terrains:
    • bushes3
    • forest5
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassRanged Unit
  • baseDamage9
  • baseArmor8
  • range5
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee5
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • heavy_melee5
Movement Costs
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage12
  • baseArmor13
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged5
Defense Bonus
  • Units:
    • short_ranged5
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage12
  • baseArmor18
  • range1
  • movementPoints11
  • Hit Points: 10
  • Initiative: 11
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee5
Defense Bonus
  • Units:
    • light_melee5
  • Terrains:
    • plain5
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassArtillery Unit
  • baseDamage6
  • baseArmor3
  • range13
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee5
  • Terrains:
    • hills3
Defense Bonus
  • Units:
    • heavy_melee5
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage20
  • baseArmor16
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast6
Defense Bonus
  • Units:
    • fast6
  • Terrains:
    • bushes4
    • forest6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassRanged Unit
  • baseDamage20
  • baseArmor10
  • range5
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee6
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • heavy_melee6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage16
  • baseArmor17
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged6
Defense Bonus
  • Units:
    • short_ranged6
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 3
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage16
  • baseArmor26
  • range1
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee6
Defense Bonus
  • Units:
    • light_melee6
  • Terrains:
    • plain6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassArtillery Unit
  • baseDamage9
  • baseArmor4
  • range14
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee6
  • Terrains:
    • hills3
Defense Bonus
  • Units:
    • heavy_melee6
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraNo Age
  • unitClassLight Unit
  • baseDamage25
  • baseArmor25
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast7
Defense Bonus
  • Units:
    • fast7
  • Terrains:
    • bushes4
    • forest7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassRanged Unit
  • baseDamage24
  • baseArmor12
  • range6
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee7
  • Terrains:
    • rocks4
Defense Bonus
  • Units:
    • heavy_melee7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage22
  • baseArmor25
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged7
Defense Bonus
  • Units:
    • short_ranged7
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 5
Unit Stats
  • minEraNo Age
  • unitClassHeavy Unit
  • baseDamage23
  • baseArmor33
  • range1
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee7
Defense Bonus
  • Units:
    • light_melee7
  • Terrains:
    • plain7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraNo Age
  • unitClassArtillery Unit
  • baseDamage13
  • baseArmor4
  • range12
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 720
  • Points: 2750
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee7
  • Terrains:
    • hills4
Defense Bonus
  • Units:
    • heavy_melee7
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 14
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage55
  • baseArmor50
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1
  • Points: 20
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 5
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
    • Always Attacking
    • Description: This Unit Is Automatically Assigned To The Attacking Army And Cannot Be Moved.
    • Value: 1
    • Temporary Tutorial Legend
    • Description: This Tutorial Unit Can Only Be Used For A Limited Amount Of Battles.
    • Value: 3
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage55
  • baseArmor50
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1200
  • Points: 20
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 5
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage65
  • baseArmor60
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1200
  • Points: 30
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 10
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage80
  • baseArmor70
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 45
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 12
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage55
  • baseArmor60
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 70
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 1
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage60
  • baseArmor80
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 100
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 3
    • Invincible
    • Description: If This Unit Dies In Battle, It Is Resurrected With %d Health Point.
    • Value: 1
    • Un Deletable
    • Description: This Unit Cannot Be Removed From The Army Pool.
    • Value: 1
    • moraleMorale
    • Description: All Friendly Units Start A Battle With 1 Point Of Armor. Does Not Stack.
    • Value: 1
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage55
  • baseArmor50
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1200
  • Points: 20
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 5
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage65
  • baseArmor60
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 18
  • Healing Speed: 1200
  • Points: 30
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 10
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage80
  • baseArmor70
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 45
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • Rally
    • Description: All Friendly Units Start A Battle With +%s Attack And Defense Bonus. Does Not Stack.
    • Value: 12
    • double_damageDouble Damage
    • Description: Upon Attacking, Provides A X% Chance Of Doubling The Damage On Enemy Units Of Any Era.
    • Value: 20
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage55
  • baseArmor60
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 70
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 1
Unit Stats
  • minEraNo Age
  • unitClassFast Unit
  • baseDamage60
  • baseArmor80
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 17
  • Healing Speed: 1200
  • Points: 100
  • Healing Cost Per Hitpoint: 10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • contactContact
    • Description: Always Retaliates Against Attacks.
    • force_fieldForce Field
    • Description: Absorbs Damage Points By %d, Up To A Minimum Of 1 Damage Point.
    • Value: 3
    • moraleMorale
    • Description: All Friendly Units Start A Battle With 1 Point Of Armor. Does Not Stack.
    • Value: 1
Industrial Age 8 units
HowitzerHowitzerRiflemanRiflemanJaeger InfantryJaeger InfantryLancerLancerBreech LoaderBreech LoaderBrave WarriorBrave WarriorMounted BraveMounted BraveChampionChampion
Unit Stats
  • minEraIndustrial Age
  • unitClassHeavy Unit
  • baseDamage35
  • baseArmor35
  • range6
  • movementPoints10
  • Hit Points: 10
  • Initiative: 10
  • Healing Speed: 1440
  • Points: 115
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee15
Defense Bonus
  • Units:
    • light_melee15
  • Terrains:
    • plain14
Movement Costs
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • blastBlast
    • Description: Gains Attack Bonus For Each Field Closer To The Target. Ignores Stealth.
    • Value: 6
    • explosion_animationExplosion Animation
    • Description: Explosion Animation
Unit Stats
  • minEraIndustrial Age
  • unitClassRanged Unit
  • baseDamage38
  • baseArmor25
  • range8
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 138
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee15
  • Terrains:
    • rocks9
Defense Bonus
  • Units:
    • heavy_melee15
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraIndustrial Age
  • unitClassLight Unit
  • baseDamage28
  • baseArmor37
  • range6
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 104
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast15
Defense Bonus
  • Units:
    • fast15
  • Terrains:
    • bushes10
    • forest14
Movement Costs
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
Unit Stats
  • minEraIndustrial Age
  • unitClassFast Unit
  • baseDamage40
  • baseArmor40
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 92
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged15
Defense Bonus
  • Units:
    • short_ranged15
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraIndustrial Age
  • unitClassArtillery Unit
  • baseDamage18
  • baseArmor9
  • range15
  • movementPoints8
  • Hit Points: 10
  • Initiative: 8
  • Healing Speed: 1440
  • Points: 127
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee15
  • Terrains:
    • hills9
Defense Bonus
  • Units:
    • heavy_melee15
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 22
Unit Stats
  • minEraIndustrial Age
  • unitClassLight Unit
  • baseDamage20
  • baseArmor24
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 90
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast8
Defense Bonus
  • Units:
    • fast8
  • Terrains:
    • forest6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • last_standLast Stand
    • Description: Gains Attack And Defense Bonus For Every Unit With Last Stand That Has Been Killed In This Battle.
    • Value: 6
Unit Stats
  • minEraIndustrial Age
  • unitClassRanged Unit
  • baseDamage16
  • baseArmor14
  • range4
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 68
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee8
  • Terrains:
    • rocks6
Defense Bonus
  • Units:
    • heavy_melee8
Movement Costs
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • last_standLast Stand
    • Description: Gains Attack And Defense Bonus For Every Unit With Last Stand That Has Been Killed In This Battle.
    • Value: 6
Unit Stats
  • minEraIndustrial Age
  • unitClassFast Unit
  • baseDamage40
  • baseArmor40
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 8640
  • Points: 230
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged15
Defense Bonus
  • Units:
    • short_ranged15
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 6
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 3
Colonial Age 6 units
RangerRangerMusketeerMusketeerDragoonDragoonGrenadierGrenadierField GunField GunChampionChampion
Unit Stats
  • minEraColonial Age
  • unitClassLight Unit
  • baseDamage35
  • baseArmor35
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 68
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast10
Defense Bonus
  • Units:
    • fast10
  • Terrains:
    • bushes7
    • forest10
Movement Costs
  • House A: 3
  • House B: 3
  • House C: 3
  • House D: 3
  • House E: 3
Config Abilities
    • stealthStealth
    • Description: This Unit Can Hide Against Ranged Attacks In This Terrain.
    • Terrains:
      • 0Forest
Unit Stats
  • minEraColonial Age
  • unitClassRanged Unit
  • baseDamage30
  • baseArmor18
  • range7
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 90
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee10
  • Terrains:
    • rocks6
Defense Bonus
  • Units:
    • heavy_melee10
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraColonial Age
  • unitClassFast Unit
  • baseDamage28
  • baseArmor40
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 60
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged10
Defense Bonus
  • Units:
    • short_ranged10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraColonial Age
  • unitClassHeavy Unit
  • baseDamage28
  • baseArmor40
  • range2
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 75
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee10
Defense Bonus
  • Units:
    • light_melee10
  • Terrains:
    • plain10
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraColonial Age
  • unitClassArtillery Unit
  • baseDamage14
  • baseArmor6
  • range15
  • movementPoints8
  • Hit Points: 10
  • Initiative: 8
  • Healing Speed: 1440
  • Points: 83
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee10
  • Terrains:
    • hills6
Defense Bonus
  • Units:
    • heavy_melee10
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 18
Unit Stats
  • minEraColonial Age
  • unitClassFast Unit
  • baseDamage28
  • baseArmor40
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 8640
  • Points: 150
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged10
Defense Bonus
  • Units:
    • short_ranged10
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 5
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 3
Late Middle Age 6 units
Great Sword WarriorGreat Sword WarriorLongbow ArcherLongbow ArcherHeavy KnightHeavy KnightImperial GuardImperial GuardCannonCannonChampionChampion
Unit Stats
  • minEraLate Middle Age
  • unitClassLight Unit
  • baseDamage25
  • baseArmor25
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 45
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast7
Defense Bonus
  • Units:
    • fast7
  • Terrains:
    • bushes4
    • forest7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraLate Middle Age
  • unitClassRanged Unit
  • baseDamage24
  • baseArmor12
  • range6
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 60
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee7
  • Terrains:
    • rocks4
Defense Bonus
  • Units:
    • heavy_melee7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraLate Middle Age
  • unitClassFast Unit
  • baseDamage22
  • baseArmor25
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 40
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged7
Defense Bonus
  • Units:
    • short_ranged7
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 5
Unit Stats
  • minEraLate Middle Age
  • unitClassHeavy Unit
  • baseDamage23
  • baseArmor33
  • range1
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 50
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee7
Defense Bonus
  • Units:
    • light_melee7
  • Terrains:
    • plain7
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraLate Middle Age
  • unitClassArtillery Unit
  • baseDamage13
  • baseArmor4
  • range12
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 1440
  • Points: 55
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee7
  • Terrains:
    • hills4
Defense Bonus
  • Units:
    • heavy_melee7
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Config Abilities
    • dug_inDug In
    • Description: Gains Defense Bonus If Attacker Is More Than 2 Spaces Away.
    • Value: 14
Unit Stats
  • minEraLate Middle Age
  • unitClassFast Unit
  • baseDamage25
  • baseArmor25
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 8640
  • Points: 100
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged7
Defense Bonus
  • Units:
    • short_ranged7
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 5
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 2
High Middle Age 6 units
BerserkerBerserkerCrossbowmanCrossbowmanKnightKnightHeavy InfantryHeavy InfantryTrebuchetTrebuchetChampionChampion
Unit Stats
  • minEraHigh Middle Age
  • unitClassLight Unit
  • baseDamage20
  • baseArmor16
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 32
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast6
Defense Bonus
  • Units:
    • fast6
  • Terrains:
    • bushes4
    • forest6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraHigh Middle Age
  • unitClassRanged Unit
  • baseDamage20
  • baseArmor10
  • range5
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 42
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee6
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • heavy_melee6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraHigh Middle Age
  • unitClassFast Unit
  • baseDamage16
  • baseArmor17
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 1440
  • Points: 28
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged6
Defense Bonus
  • Units:
    • short_ranged6
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 3
Unit Stats
  • minEraHigh Middle Age
  • unitClassHeavy Unit
  • baseDamage16
  • baseArmor26
  • range1
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 1440
  • Points: 35
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee6
Defense Bonus
  • Units:
    • light_melee6
  • Terrains:
    • plain6
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraHigh Middle Age
  • unitClassArtillery Unit
  • baseDamage9
  • baseArmor4
  • range14
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 1440
  • Points: 39
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee6
  • Terrains:
    • hills3
Defense Bonus
  • Units:
    • heavy_melee6
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraHigh Middle Age
  • unitClassFast Unit
  • baseDamage19
  • baseArmor17
  • range1
  • movementPoints24
  • Hit Points: 10
  • Initiative: 24
  • Healing Speed: 8640
  • Points: 70
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged6
Defense Bonus
  • Units:
    • short_ranged6
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 3
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 2
Early Middle Age 8 units
MercenaryMercenaryMounted ArcherMounted ArcherHeavy CavalryHeavy CavalryArmored InfantryArmored InfantryCatapultCatapultBarbarianBarbarianBarbarian SlingerBarbarian SlingerChampionChampion
Unit Stats
  • minEraEarly Middle Age
  • unitClassLight Unit
  • baseDamage13
  • baseArmor13
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 1440
  • Points: 21
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast5
Defense Bonus
  • Units:
    • fast5
  • Terrains:
    • bushes3
    • forest5
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraEarly Middle Age
  • unitClassRanged Unit
  • baseDamage9
  • baseArmor8
  • range5
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 28
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee5
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • heavy_melee5
Movement Costs
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraEarly Middle Age
  • unitClassFast Unit
  • baseDamage12
  • baseArmor13
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 1440
  • Points: 18
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged5
Defense Bonus
  • Units:
    • short_ranged5
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraEarly Middle Age
  • unitClassHeavy Unit
  • baseDamage12
  • baseArmor18
  • range1
  • movementPoints11
  • Hit Points: 10
  • Initiative: 11
  • Healing Speed: 1440
  • Points: 23
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee5
Defense Bonus
  • Units:
    • light_melee5
  • Terrains:
    • plain5
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraEarly Middle Age
  • unitClassArtillery Unit
  • baseDamage6
  • baseArmor3
  • range13
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 1440
  • Points: 25
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee5
  • Terrains:
    • hills3
Defense Bonus
  • Units:
    • heavy_melee5
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraEarly Middle Age
  • unitClassHeavy Unit
  • baseDamage10
  • baseArmor6
  • range1
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1440
  • Points: 32
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee3
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • light_melee3
  • Terrains:
    • rocks3
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • last_standLast Stand
    • Description: Gains Attack And Defense Bonus For Every Unit With Last Stand That Has Been Killed In This Battle.
    • Value: 3
Unit Stats
  • minEraEarly Middle Age
  • unitClassRanged Unit
  • baseDamage6
  • baseArmor3
  • range5
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1440
  • Points: 28
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee3
  • Terrains:
    • rocks3
Defense Bonus
  • Units:
    • heavy_melee3
  • Terrains:
    • rocks3
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Config Abilities
    • last_standLast Stand
    • Description: Gains Attack And Defense Bonus For Every Unit With Last Stand That Has Been Killed In This Battle.
    • Value: 3
Unit Stats
  • minEraEarly Middle Age
  • unitClassFast Unit
  • baseDamage12
  • baseArmor13
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 45
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged5
Defense Bonus
  • Units:
    • short_ranged5
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 3
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 1
Iron Age 6 units
SoldierSoldierArcherArcherMounted WarriorMounted WarriorLegionnaireLegionnaireBallistaBallistaChampionChampion
Unit Stats
  • minEraIron Age
  • unitClassLight Unit
  • baseDamage9
  • baseArmor9
  • range1
  • movementPoints16
  • Hit Points: 10
  • Initiative: 16
  • Healing Speed: 720
  • Points: 14
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast4
Defense Bonus
  • Units:
    • fast4
  • Terrains:
    • bushes3
    • forest4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraIron Age
  • unitClassRanged Unit
  • baseDamage10
  • baseArmor4
  • range5
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 720
  • Points: 18
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee4
  • Terrains:
    • rocks2
Defense Bonus
  • Units:
    • heavy_melee4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraIron Age
  • unitClassFast Unit
  • baseDamage9
  • baseArmor8
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 720
  • Points: 12
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged4
Defense Bonus
  • Units:
    • short_ranged4
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraIron Age
  • unitClassHeavy Unit
  • baseDamage8
  • baseArmor13
  • range1
  • movementPoints11
  • Hit Points: 10
  • Initiative: 11
  • Healing Speed: 720
  • Points: 15
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee4
Defense Bonus
  • Units:
    • light_melee4
  • Terrains:
    • plain4
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraIron Age
  • unitClassArtillery Unit
  • baseDamage4
  • baseArmor3
  • range13
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 720
  • Points: 17
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee4
  • Terrains:
    • hills2
Defense Bonus
  • Units:
    • heavy_melee4
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraIron Age
  • unitClassFast Unit
  • baseDamage9
  • baseArmor8
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 30
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged4
Defense Bonus
  • Units:
    • short_ranged4
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 2
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 1
Bronze Age 7 units
ClubmanClubmanSpearfighterSpearfighterSlingerSlingerHorsemanHorsemanWarriorWarriorStone ThrowerStone ThrowerChampionChampion
Unit Stats
  • minEraBronze Age
  • unitClassLight Unit
  • baseDamage3
  • baseArmor2
  • range1
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1
  • Points: 4
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast2
Defense Bonus
  • Units:
    • fast2
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraBronze Age
  • unitClassLight Unit
  • baseDamage7
  • baseArmor7
  • range1
  • movementPoints14
  • Hit Points: 10
  • Initiative: 14
  • Healing Speed: 1
  • Points: 9
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • fast3
Defense Bonus
  • Units:
    • fast3
  • Terrains:
    • bushes2
    • forest3
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraBronze Age
  • unitClassRanged Unit
  • baseDamage6
  • baseArmor3
  • range5
  • movementPoints12
  • Hit Points: 10
  • Initiative: 12
  • Healing Speed: 120
  • Points: 12
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee3
  • Terrains:
    • rocks1
Defense Bonus
  • Units:
    • heavy_melee3
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraBronze Age
  • unitClassFast Unit
  • baseDamage8
  • baseArmor5
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 360
  • Points: 8
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged3
Defense Bonus
  • Units:
    • short_ranged3
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Unit Stats
  • minEraBronze Age
  • unitClassHeavy Unit
  • baseDamage6
  • baseArmor10
  • range1
  • movementPoints11
  • Hit Points: 10
  • Initiative: 11
  • Healing Speed: 360
  • Points: 10
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • light_melee3
Defense Bonus
  • Units:
    • light_melee3
  • Terrains:
    • plain2
Movement Costs
  • House A: 4
  • House B: 4
  • House C: 4
  • House D: 4
  • House E: 4
Unit Stats
  • minEraBronze Age
  • unitClassArtillery Unit
  • baseDamage3
  • baseArmor2
  • range12
  • movementPoints6
  • Hit Points: 10
  • Initiative: 6
  • Healing Speed: 360
  • Points: 11
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • heavy_melee3
  • Terrains:
    • hills1
Defense Bonus
  • Units:
    • heavy_melee3
Movement Costs
  • rocks16777215
  • swamp16777215
  • rubble16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
Unit Stats
  • minEraBronze Age
  • unitClassFast Unit
  • baseDamage8
  • baseArmor5
  • range1
  • movementPoints22
  • Hit Points: 10
  • Initiative: 22
  • Healing Speed: 8640
  • Points: 20
  • Healing Cost Per Hitpoint: 4
Attack Bonus
  • Units:
    • short_ranged3
Defense Bonus
  • Units:
    • short_ranged3
Movement Costs
  • rocks16777215
  • trench16777215
  • barbwire16777215
  • House A: 16777215
  • House B: 16777215
  • House C: 16777215
  • House D: 16777215
  • House E: 16777215
  • Blockade A: 16777215
  • Blockade B: 16777215
Config Abilities
    • chivalryChivalry
    • Description: Gains Bonus To Attack And Defense When It Is The Only Unit With Chivalry In Your Army.
    • Value: 2
    • call_of_dutyCall Of Duty
    • Description: Grants Attack And Defense Bonus To All Friendly Units When This Unit Is Killed. Only Applicable Once.
    • Value: 1