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Stellar Age: Discovery

The frontier of human civilization now extends far past our home system. Following an elusive interstellar signal, explorers have charted Planet Hendron, a newly sighted realm guarding alien artifacts and forgotten Synthetic Intelligence Remnants. Mastering this frontier will define generations, laying the groundwork for permanent cosmic empires.

Welcome aboard Stellar Age: Discovery, kicking off the all-new Stellar Ages era in Forge of Empires!

Stellar Age: Discovery is the 24th era in Forge of Empires and the direct successor to Space Age: Space Hub. It fully launched on the Beta server on August 10, 2026, ahead of its global release on official live servers later that month.

The Stellar Age: Discovery era brings major changes, finally breaking away from the usual “copy-paste” formula. While the campaign map remains accessible for previous ages, it is no longer useful for this era or those that follow. Instead, the stellar colony takes center stage:

  • Persistence: Stellar colonies will no longer disappear when advancing to a new age; they will continue to expand, functioning as a permanent second city.

  • Hub of Action: From the stellar colony, you will complete missions to produce the key resources required for tech research.

Tech research is also undergoing changes. While choosing between different paths won’t affect your rewards in this era, future eras will be different: the branch you choose will directly determine the specific benefits you receive.

We will receive 2 free expansions through research and 8 diamond expansions, costing around 5,200 diamonds each. Unlike in previous ages, there will be no expansions available for purchase with medals. This suggests they won’t bother expanding the main city, as they had to scale back the number of previously announced expansions due to a lack of remaining city space.

Requirements and Rewards in Research

Stellar Age: Discovery has a total of 37 technologies to unlock, setting aside the forks in the road, as taking either path leads to the exact same outcome.

You can view the full list of research technologies and rewards at the following link: https://foebeta.com/featured/research-costs-unlocks/

Buildings on Earth

We will be able to build fewer structures in our Earth city compared to previous ages since, as mentioned earlier, the stellar colony now plays a much more central role. Earth will mainly feature synthesizers to produce goods, barracks for military units, a supply building, and a new type of road.

Residential Buildings

Orbital Pod
Size and Building Time
2×2
2×2
08:00:00
Costs Production
3.360
233.200
418.880
211.170 in 4 h

Production Buildings

Resource Relay
Size and Building Time
2×4
2×2
11:40:00
Costs Production
1.240
353.760
247.280
 8.770 in 1 h

Goods Buildings

Dark Matter Synthesizer Silver Crystal Synthesizer Dark Energy Batteries Synthesizer Deep Space Data Synthesizer Hypersleep Modules Synthesizer Oxygen Pills Synthesizer
3×3
2×2
15:00:00
3×3
2×2
15:00:00
3×3
2×2
15:00:00
3×3
2×2
15:00:00
3×3
2×2
15:00:00
3×3
2×2
15:00:00
Dark Matter Silver Crystal Dark Energy Batteries Deep Space Data Hypersleep Modules Oxygen Pills
Costs Costs Costs Costs Costs Costs
11.500
1.188.000
2.288.000
8.220
1.350.000
2.600.000
8.220
1.350.000
2.600.000
8.220
1.350.000
2.600.000
8.220
1.350.000
2.600.000
8.220
1.350.000
2.600.000

Military Buildings

FGX Foundry Skyrider FGX Foundry Assassin FGX Foundry Shadow FGX Foundry Hammer FGX Foundry Anvil
4×4
2×2
15:00:00
4×3
2×2
15:00:00
4×4
2×2
15:00:00
3×4
2×2
15:00:00
3×4
2×2
15:00:00
FGX-101 Skyrider GGX-105 Assassin  GGX-103 Shadow GGX-104 Hammer GGX-102 Anvil
Costs Costs Costs Costs Costs
31.400
4.133.000
3.845.000
33.800
4.133.000
4.229.000
31.400
3.857.000
4.101.000
29.000
4.408.000
3.845.000
38.600
4.684.000
3.332.000

Cultural Buildings

Starlight Museum
Size and Building Time
4×4
2×2
13:20:00
Costs Production
4.495.920
6.372.960
+21.840

Decorations

Stellar Pionner Monument
Size and Building Time
1×1
5 s
Costs Production
545.000
453.000
+930

Roads

Stellar Path
Size and Building Time
1×1
Costs Production
125.000
165.000
+400

Great Buildings

The Shattered Horizon Siphon was built to specifications recovered from the Synthetic Intelligence Remnants, though no engineer fully understood the blueprints they followed. At its heart swirls a captured fracture of space itself. Some believe the anomaly is meant only to be observed. Others believe it is observing.

Requirement / Property Value
Cost › Resources › Stel Xenocrystals
5200
Cost › Resources › Stel Glyph Circuits
5200
Cost › Resources › Stel Metamorphic Alloys
5200
Cost › Resources › Stel Resonance Cores
5200
Cost › Resources › Stel Psionic Conduits
5200
Blueprints Required
9 Blueprints (1 Complete Set)
Construction Space
4×4 (16 Tiles)
Road Connection Required
1×1 Road

On the Beta test server, players can experiment with expanded Prestige tier rewards:

  • Copper Effect: Grants multiplicative Attack and Defense bonuses to both Attacking and Defending armies.

  • Silver Effect: Provides a GB Contribution Bonus (similar to The Arc) that applies specifically to Gold Tier Great Buildings.

Until the Great Building Prestige framework is officially finalized and released across all live servers, the building will offer a temporary standard bonus set:

  • Passive Effect: Standard Attack and Defense boosts for both Attacking and Defending armies.

  • Daily Yield: Massive daily Supply production.

Level
copper
copper
silver
#1
1%
414.307
0%
#101
3%
4.576.318
5%
#201
5%
10.278.840
34%
#300
5%
10.278.840
50%

Buildings on Space Stellar

Some buildings may not display complete stats, as research progresses slowly and full data isn’t revealed until you unlock the required technology.

Residential Buildings

Standard Habitat Enhanced Habitat Advanced Habitat
2×2
5 seg
2×2
1 h
2×2
10 h
+60 +200 +600
Costs Costs Costs
150 Stellar Capacity

Mission Buildings

Fusion Cell Reactor
4×4
1 h
Production
50 Fusion Cells in 1 d
Costs
150 Stellar Capacity
75
1 Explorer

Stellar Capacity

Basic Capacity Beacon Basic Capacity Relay Enhanced Capacity Beacon Enhanced Capacity Relay
4×4
5 seg
4×8
5 seg
4×4
1 h
4×8
1 h
Production Production Production Production
120 in 1 d +3% Stellar Capacity Collection 400 in 1 d +6% Stellar Capacity Collection
Costs Costs Costs Costs
150 Stellar Capacity
25
1 Engineer
Advanced Capacity Beacon
Advanced Capacity Relay
4×4
10 h
4×8
10 h
Production Production
1.500 in 1 d +12% Stellar Capacity Collection
Costs Costs

Stellar Points

Basic Stellar Beacon Basic Stellar Relay Enhanced Stellar Beacon Enhanced Stellar Relay
4×4
5 seg
8×4
5 seg
4×4
1 h
8×4
1 h
Production Production Production Production
200 in 1 d +3% Stellar Points Collection 450 in 1 d +6% Stellar Points Collection
Costs Costs Costs Costs
250 Stellar Capacity
35
1 Scientist
Advanced Stellar Beacon
Advanced Stellar Relay
4×4
10 h
8×4
10 h
Production Production
850 in 1 d +12% Stellar Points Collection
Costs Costs

Missions

Missions replace the campaign map. Completing them provides the necessary resources to research new technologies, which in turn unlocks additional missions and boosts colony productivity to accelerate overall progress.

Common: Static Signal Trace / Orbital
Costs Loot
35 70 70 5 300
Common: Static Signal Trace / Stellar
Costs Loot
40 75 75 11 750

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